AuthorTopic: 8-Bit Zombie Action Game  (Read 10453 times)

Offline tehwexxl0rz

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    • Ian Wexler | Game Developer

8-Bit Zombie Action Game

on: September 01, 2011, 11:53:22 am
Hey guys, just started working on some sprites for a project that's supposed to look like an authentic 8-bit arcade game circa 1984.
The text is just for trying out style variations. ("High score" font probably isn't original, but I drew it from scratch.)

From left to right: player, zombie, random blood splatter



c&c please! :)

Latest:


« Last Edit: October 14, 2011, 11:23:04 am by tehwexxl0rz »

Offline ceddo

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Re: 8-Bit Zombie Action Game

Reply #1 on: September 01, 2011, 12:01:36 pm
My first thought when I saw the sprites was this: gorilla, zombie, blood. So I think you should definitely rework the readability of the player sprite. Are you working with any color restrictions? The poses also look a little wonky, are these idle sprites or frames of walking animations? Take advantage of the fact that the heads are the most important feature, and it is where the viewers' eye falls first. You could give the zombie some more character by adding an extra skintone or giving him more zombie-ish eyes rather than 2 plain dark dots.

Offline RedKnight91

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Re: 8-Bit Zombie Action Game

Reply #2 on: September 01, 2011, 12:38:40 pm
LOL I thought gorilla too : D Ceddo makes a point, I'm interested in knowing if you're using restricionts too : ) If not, use a different color for the player's gun and some of his body (it's all brown!) looks nice otherwise ; )
Bear with my poor english, I'm italian!

Offline tehwexxl0rz

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Re: 8-Bit Zombie Action Game

Reply #3 on: September 01, 2011, 01:27:20 pm
Better?



The player is an idle frame. The zombie is a walk frame because they're always walking.
There are no actual color restrictions, but it should look authentically 8-bit.

Offline RedKnight91

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Re: 8-Bit Zombie Action Game

Reply #4 on: September 01, 2011, 01:49:18 pm
A thousand times better, in my opinion!!
Bear with my poor english, I'm italian!

Offline tehwexxl0rz

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    • Ian Wexler | Game Developer

Re: 8-Bit Zombie Action Game

Reply #5 on: September 29, 2011, 05:51:00 pm
Upped the resolution:



...and the biceps.
« Last Edit: September 29, 2011, 06:14:59 pm by tehwexxl0rz »

Offline infinitegames

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Re: 8-Bit Zombie Action Game

Reply #6 on: September 30, 2011, 06:35:59 am
I still think the biceps are too small. And he looks even more like a Gorilla now than before  :yell:

Offline tehwexxl0rz

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    • Ian Wexler | Game Developer

Re: 8-Bit Zombie Action Game

Reply #7 on: September 30, 2011, 08:01:55 am
Are you kidding?! The biceps are comically huge. How does he look anything like a Gorilla? I don't find this feedback constructive at all.

Offline Mush

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Re: 8-Bit Zombie Action Game

Reply #8 on: September 30, 2011, 08:28:04 am
His midsection is a little blurry (the 2px line defining his abs is causing banding).
Small edit:


Quote
I still think the biceps are too small. And he looks even more like a Gorilla now than before
I disagree.
« Last Edit: September 30, 2011, 08:32:26 am by Mush »

Offline tehwexxl0rz

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Re: 8-Bit Zombie Action Game

Reply #9 on: September 30, 2011, 02:04:57 pm
Thanks for the edit, Mush. Ideally I'd like to get rid of the banding without losing that detail.

Hopefully I've done that in this update (plus new side view):