AuthorTopic: 8-Bit Zombie Action Game  (Read 10576 times)

Offline tehwexxl0rz

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Re: 8-Bit Zombie Action Game

Reply #10 on: September 30, 2011, 09:36:50 pm
Updates:




If you've been following my Ninja game, the explosion may look familiar. Buildings don't have shadows yet...
The boring dither on the street is only temporary, just had to throw something together to show my employer.
« Last Edit: September 30, 2011, 09:42:51 pm by tehwexxl0rz »

Offline PypeBros

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Re: 8-Bit Zombie Action Game

Reply #11 on: September 30, 2011, 09:49:28 pm
the explosion works globally well, except for the "full black" frame at the end. Maybe you should try full white or full orange instead ...

Offline Mush

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Re: 8-Bit Zombie Action Game

Reply #12 on: September 30, 2011, 09:51:37 pm
Cool explosion and fonts!

About the turning: when he switches between front and left views, it looks like he is only turning his torso (though it seems to be an illusion.) Maybe emphasize his left foot turn?

Offline tehwexxl0rz

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Re: 8-Bit Zombie Action Game

Reply #13 on: September 30, 2011, 11:00:18 pm
Thanks, guys!

PypeBros, if I understand correctly, the frame you are talking about is supposed to be thick black smoke... I think it's effective the way it is, but if you disagree, an edit would help me to better understand your suggestion.

Mush, that totally makes sense. The reason it looks that way is that I've mirrored the left and right sprites to emulate the memory limitations of the era. However, I'm planning on making a 2-frame walk animation for each direction, so I think I can fix it by starting the left/right animations on opposite frames.

Offline PypeBros

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Re: 8-Bit Zombie Action Game

Reply #14 on: October 01, 2011, 09:03:26 pm
Thanks, guys!

PypeBros, if I understand correctly, the frame you are talking about is supposed to be thick black smoke... I think it's effective the way it is, but if you disagree, an edit would help me to better understand your suggestion.


I think this "blend" better ... now, maybe it only does on the white BG of the forum, and maybe plain black is the way to go on your game BG. I'll let the artistic director decide.

Offline Mush

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Re: 8-Bit Zombie Action Game

Reply #15 on: October 02, 2011, 06:35:13 am
I don't think it blends better: it goes from yellow > red > black > red. Physically, it doesn't really make much sense either.

Offline PypeBros

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Re: 8-Bit Zombie Action Game

Reply #16 on: October 05, 2011, 03:33:34 pm
Quote
The boring dither on the street is only temporary, just had to throw something together to show my employer.
Pfew. what a relief  ;)
Something in the "chaos engine" style could work easily here, imho.

Offline tehwexxl0rz

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Re: 8-Bit Zombie Action Game

Reply #17 on: October 14, 2011, 10:31:06 am
Crappy first pass at a zombie, and scrolling background:




Thanks for mentioning Chaos Engine, Pype! It's a great reference for the style i'm going for. :)
I'll try to get more detail in the level soon....

Offline PypeBros

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Re: 8-Bit Zombie Action Game

Reply #18 on: October 14, 2011, 10:57:04 am
The scrolling isn't working very well with this 2 pixel-per-frame speed, imho. You'd better double the frame and have a one-pixel-per-frame speed. (that would be über-annoying to do for a .gif preview, but just make sure your game engine can give you that).

Offline tehwexxl0rz

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Re: 8-Bit Zombie Action Game

Reply #19 on: October 14, 2011, 11:22:32 am
Thanks for the note. The final animation will be 1 pixel per frame, this is just for preview purposes. :)

New 3-frame zombie (hopefully more legible/less noisy):



EDIT:

Trash can, (pick-up-and-thow-able by zombies):
« Last Edit: October 14, 2011, 12:05:43 pm by tehwexxl0rz »