Why I've been refraining from anti-alias:
Wanted to make sure the character looked decent on different kinds of backgrounds, instead of only the lightest color.
Example:
-Lots of AA on head

-Baby amounts of AA on head
Though, for sprites that don't move, the anti-aliasing looks wonderful!
I like the remake you did of the round cactus!
Thanks for pointing out the outlines on the cliffs ceddo, it looks a lot better without them :>
Double thanks to RedKnight91 for improving a ton of stuff, I love it~
I went through and tried to anti-alias larger objects using my own style, and re-shadowed the water so the shadows are facing the appropriate direction.
Haven't decided if I want that much anti-aliasing on some of the objects, but they look good regardless.
This is probably the final version for this tileset unless someone points out something substantial, I'll probably start a different theme tomorrow :>
