AuthorTopic: Stylisation of Bodily Proportion in the Case of the Generic Space Marine  (Read 7166 times)

Offline surt

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I'm trying to get a satisfactory stylisation of bodily proportions in this run'n'gun/platformer generic space marine.
At the moment I feel it is more deformity than stylisation. Thinking this an indication that it was too near correct proportion I tried extending the head some, which only made it feel more deformed.
Nevermind shading for the moment, I just wanted to get this problem fixed before i invested to much.
Are there any tricks to know in regards to bodily proportion stylisation?
« Last Edit: August 28, 2011, 05:38:01 am by surt »

Offline blumunkee

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I think the problem -- especially on the guy -- is that the torso is too small. It should be ~2px taller and ~2px wider. The gal just needs a taller torso I bet.

I like the style. The palette should be more gritty thou.

Offline surt

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Thanks, tried that and it looks much better.

Offline Candy Man Criminal

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i dunno if youre going for a 2 color thing, but the colors are a bit sudden


did a quick edit to show the difference

smooths them out, makes them look less robotic


also on the new guy, his chest plate looks rather... booby
they should be squared off more like the first one

Offline RedKnight91

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I think that a transition color is unnecessary.

You should focus on the direction of light, it's not clear where the light source is, 'cause the shadows are in opposite directions (look at the boots and the pants, for example)

You should replace the inner black lines with a dark shade of green, like this

I tweaked some things, and I think it's way better now : ) I did a version with some scratches on his armor too : )
Bear with my poor english, I'm italian!

Offline coffee

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I wouldnt choose the same colour for the dark parts inside and the outlines. Makes it look flat. Ur better of doing what Red did with the outlines on the gun. Choose a Brighter color for the outline where  the light hits and choose another color for the inside
Lining. I would put some bright color in the eyes aswell. They r not very readable. Or they look rather non-human.

Good luck bud

Offline Phlakes

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Yeah, when you're doing eyes, the pupil is always in the middle with lighter colors around it, like this-

(Edit on the left, of course, and I just used the last image with the two variations, I only edited the eyes)

Offline RedKnight91

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Double post : )
« Last Edit: September 05, 2011, 01:03:19 pm by RedKnight91 »
Bear with my poor english, I'm italian!

Offline RedKnight91

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Ooooh Phlakes, that's great!! Two pixel differnce and you've made a HUGE improvement! This is the essence of pixel art!!  :crazy:

Okay, so, I tried adding a lot of stuff just to test



I fixed the direction of light/shadow, added some anti-aliasing, a lighter green-yellow color for the armor, a lighter brown-pink color for the skin, added some blue reflection on the armor (because of the blue pants and shirt),also hue shifted a bit : D

Tell me what you think about this edit!
« Last Edit: September 05, 2011, 01:03:27 pm by RedKnight91 »
Bear with my poor english, I'm italian!

Offline pistachio

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Impressive edits, RedKnight (and Phlakes)! They bring the piece a long way from where it started, IMO, and I like the subtle changes in design and lighting you've made. A few things I've noticed, however, the breast-plate--and belt, to a lesser degree--seem to be viewed from the front on an otherwise 3/4 view-sprite, on both male and female marines, and it seems a bit out of place when you notice it. For some reason this was never covered.

Can't wait to see where surt goes with this sprite after all these suggestions.

(By the way, you may want to edit your double-post into one post, Red. Just saying.)
« Last Edit: September 05, 2011, 12:45:17 pm by pistachio »