AuthorTopic: STEALER - cyberpunk puzzle-platformer  (Read 39634 times)

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Re: STEALER - cyberpunk puzzle-platformer

Reply #50 on: September 08, 2012, 09:15:11 pm
That Gif is the best pixel art / mixed digital media piece I've ever seen! I'm anti lensflare too but it is used just right with the fade in and the signal disturbance.

Offline winged doom

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Re: STEALER - cyberpunk puzzle-platformer

Reply #51 on: September 09, 2012, 04:44:45 am
maybe the light on the headlights could be more of a flare intead of a beam sort of thing? maybe have the beam as well but then have a sort of glare around it? a glow of sorts. that would help it not look so much as thrusters. Or make the beam not so opaque looking

Good point, I must try it.

That Gif is the best pixel art / mixed digital media piece I've ever seen! I'm anti lensflare too but it is used just right with the fade in and the signal disturbance.

Glad you like it :3

Offline timsoret

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Re: STEALER - cyberpunk puzzle-platformer

Reply #52 on: September 10, 2012, 12:27:20 am
I absolutely love your work.
I really hope you will submit it to kickstarter / steam greenlight, I would happily throw money for a cyberpunk pixel art game.
I miss Flashback & Another World so much…

Offline winged doom

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Re: STEALER - cyberpunk puzzle-platformer

Reply #53 on: November 08, 2012, 03:36:17 pm
I absolutely love your work.
I really hope you will submit it to kickstarter / steam greenlight, I would happily throw money for a cyberpunk pixel art game.
I miss Flashback & Another World so much…

Thank you for good response, it is inspiring to continue make this! :3
But i don't think that will be a lot of voters on GL or KS. The project is not popular (only a 48 members on moddb in a relatively long period of time, that says a lot i guess) and i'm not surprising - it's too little stuff to make any conclusions about what kind of game it will be in final.
Maybe later, when we are publish some video with gameplay or demo version C:

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Re: STEALER - cyberpunk puzzle-platformer

Reply #54 on: November 08, 2012, 03:42:47 pm


Quickly done mockup/meditation on "ambientwoooo" track by ShinnyMetal. I have no idea for whom or for what Brian wrote this track (I believe that he do it for his own pleasure) but one thing is for sure - this guy's creativity is colossally inspiring me.

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Re: STEALER - cyberpunk puzzle-platformer

Reply #55 on: November 15, 2012, 06:32:59 pm
boot animation:



i used render frames of 3D object from Cycle by booze design and animation (maybe) from 美少女戦士セーラームーン

 

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Re: STEALER - cyberpunk puzzle-platformer

Reply #56 on: November 18, 2012, 05:51:49 pm
whoa, this looks like a mix between Flashback (1992) and some retro-computing awesomeness. Well done, looking forward it!
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Re: STEALER - cyberpunk puzzle-platformer

Reply #57 on: November 19, 2012, 09:03:47 am
I love the idea about it, but I think you could benefit from adding more randomness in those "copper bar" loading.
I mean, right now, it looks like you're alternating between a few setup, while a "real" bootloader would tend to have them much more random, inducing a sort of multi-scrolling feel in the brain of the reader.

If you have a way to do something similar in your game engine, please go for it :)

Offline winged doom

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Re: STEALER - cyberpunk puzzle-platformer

Reply #58 on: January 10, 2013, 08:04:16 pm
whoa, this looks like a mix between Flashback (1992) and some retro-computing awesomeness.

True!

I love the idea about it, but I think you could benefit from adding more randomness in those "copper bar" loading.
I mean, right now, it looks like you're alternating between a few setup, while a "real" bootloader would tend to have them much more random, inducing a sort of multi-scrolling feel in the brain of the reader.

If you have a way to do something similar in your game engine, please go for it :)

Ok! It will be easy to do ^__^

And bump with new mockup: