AuthorTopic: STEALER - cyberpunk puzzle-platformer  (Read 28171 times)

Offline Ryumaru

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Re: STEALER - cyberpunk puzzle-platformer

Reply #40 on: September 05, 2012, 11:58:08 pm
And the title brings on an entirely new context...

Off that topic I've been following this project a lot and enjoy its aesthetic a lot. I would really like to see it made. Solid work.

Offline winged doom

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Re: STEALER - cyberpunk puzzle-platformer

Reply #41 on: September 06, 2012, 03:46:23 am

« Last Edit: November 17, 2012, 04:58:53 pm by winged doom »

Offline leroy

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Re: STEALER - cyberpunk puzzle-platformer

Reply #42 on: September 06, 2012, 01:08:07 pm
Well now you've just done gone made me look stupid with that edit.  :(

Offline winged doom

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Re: STEALER - cyberpunk puzzle-platformer

Reply #43 on: September 06, 2012, 01:12:19 pm

« Last Edit: November 17, 2012, 05:00:51 pm by winged doom »

Offline leroy

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Re: STEALER - cyberpunk puzzle-platformer

Reply #44 on: September 06, 2012, 01:22:54 pm
Now I feel bad. Just rework it completely and it will be better than my crap.   :y:

Offline winged doom

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Re: STEALER - cyberpunk puzzle-platformer

Reply #45 on: September 06, 2012, 02:04:20 pm
Now I feel bad. Just rework it completely and it will be better than my crap.   :y:

But it is not crap. Your work is laconically and expressive - and it is merits of your work, not demerits. It has a lot of atmosphere and strong impression.
« Last Edit: September 09, 2012, 04:39:11 am by winged doom »

Offline winged doom

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Re: STEALER - cyberpunk puzzle-platformer

Reply #46 on: September 06, 2012, 06:05:50 pm
My only surprise is that the thing looks like it has adjustment boosters in the front, but they're neither slowing it down nor accelerating it. I'd have expected some boosters to slow down the vertical movement too, btw.

Oh, but it's headlights!

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Re: STEALER - cyberpunk puzzle-platformer

Reply #47 on: September 06, 2012, 09:09:47 pm
Oh, but it's headlights!
That was option B :P Curious that they're shut down just at the end of the approach.

If so, it could make sense if they had wider cone so that they produce a large zone on the ground (and not three spots). Highlighting the ground that is lit by those headlights could be fine as well.

Offline winged doom

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Re: STEALER - cyberpunk puzzle-platformer

Reply #48 on: September 07, 2012, 06:31:45 am
Oh, but it's headlights!
That was option B :P Curious that they're shut down just at the end of the approach.

If so, it could make sense if they had wider cone so that they produce a large zone on the ground (and not three spots). Highlighting the ground that is lit by those headlights could be fine as well.

It's logical - Bug is touch down and headlights switch off.

You right, but it is hampered by limitation of platformer's view. The player does not see the ground and all that therein is. And please, don't advise me to (a bit) change the view on ground, because I already decide it.  :)

Offline Kazuya Mochu

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Re: STEALER - cyberpunk puzzle-platformer

Reply #49 on: September 07, 2012, 08:29:10 am
maybe the light on the headlights could be more of a flare intead of a beam sort of thing? maybe have the beam as well but then have a sort of glare around it? a glow of sorts. that would help it not look so much as thrusters. Or make the beam not so opaque looking
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