The new sword slice you have is much better.
I made these a few versions back but wanted to point out a couple things.
You can get more impact out of animation if you move fast actions past where they will stop and then bring them back.
For this it means pushing his body down before the static pose:


instead of slowing it in from above:


Comparison:
Move Past Slow InThe same idea can be applied all over animation from the bouncing ball, to a punching fist, or whatever.
While we wait for him to recover dissipating the energy with an effect could be nice.

There's tons of different ways to represent this and is good for splitting the same old sword swing into lots of different weapons.
The dev blog is cool.

« Last Edit: January 08, 2013, 11:45:10 pm by PixelPiledriver »

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