AuthorTopic: The Black Clock ? Game I'm working on  (Read 6242 times)

Offline infinitegames

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The Black Clock ? Game I'm working on

on: August 19, 2011, 06:00:41 am
Hey everyone, I'm working on a game in Game Maker to be release on the Mac app store and for free on the internet to PC and Mac. It's heavily inspired by NES graphics (and I'm using the NES palette) but I don't have any color limitations and its very high res. Most sprites are 72x72.

You can download an early demo at thesickpixel.com/theblackclock
but here are my sprites. I'd greatly appreciate some advice and stuff. You guys always do very inspiring work. I'm having a lot of trouble with the clock especially, and I think the enemy sprites could use some work.




« Last Edit: September 07, 2011, 03:56:01 am by infinitegames »

Offline reticle2020

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Re: The Black Clock ? Game I'm working on

Reply #1 on: August 28, 2011, 07:27:38 am
  Well I'm fairly new at this Pixel Art thing too, but I can tell you right off that your colors are way too bright/saturated it looks like your using MS Paint's color palette.  There are some really helpful topics here that discuss the finer points of proper color selection and palette choice. :)

  The walk animation is definitely terrible lol...I would suggest looking up some simple walk animation tutorials.  There is a good one here on the forums http://www.wayofthepixel.net/pixelation/index.php?topic=12983.0

  Hope that helps a little :)

Peace!

Offline infinitegames

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Re: The Black Clock ? Game I'm working on

Reply #2 on: September 07, 2011, 12:18:50 am
  Well I'm fairly new at this Pixel Art thing too, but I can tell you right off that your colors are way too bright/saturated it looks like your using MS Paint's color palette.  There are some really helpful topics here that discuss the finer points of proper color selection and palette choice. :)

Thanks for the advice, but I'm using the NES palette and picked it specifically for that reason.

Quote
  The walk animation is definitely terrible lol...I would suggest looking up some simple walk animation tutorials.  There is a good one here on the forums http://www.wayofthepixel.net/pixelation/index.php?topic=12983.0

Yeah, thanks for the link

Offline Seiseki

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Re: The Black Clock ? Game I'm working on

Reply #3 on: September 07, 2011, 01:27:32 am
Can't see the images

Offline infinitegames

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Re: The Black Clock ? Game I'm working on

Reply #4 on: September 07, 2011, 03:57:01 am

Offline RedKnight91

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Re: The Black Clock ? Game I'm working on

Reply #5 on: September 07, 2011, 06:39:59 am
I see you talk about a clock but, where's the clock? : ?

And yes, the enemy sprites could use some work..

The rats are almost invisible on that dark background, and the eye is so messy!
Bear with my poor english, I'm italian!

Offline infinitegames

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Re: The Black Clock ? Game I'm working on

Reply #6 on: September 07, 2011, 04:41:22 pm
I see you talk about a clock but, where's the clock? : ?

And yes, the enemy sprites could use some work..

The rats are almost invisible on that dark background, and the eye is so messy!

Dude, the clock is in the 3rd screenshot. Thanks for your other input, though.

Offline RedKnight91

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Re: The Black Clock ? Game I'm working on

Reply #7 on: September 07, 2011, 09:15:36 pm
Mmm, that doesn't look much like a clock, where are numbers and hands? : o is it 'cause it's WIP?  :-[
Bear with my poor english, I'm italian!

Offline infinitegames

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Re: The Black Clock ? Game I'm working on

Reply #8 on: September 07, 2011, 09:55:01 pm
Mmm, that doesn't look much like a clock, where are numbers and hands? : o is it 'cause it's WIP?  :-[

Yes :) It's a very WIP clock. Most of the graphics are quite WIP. I'm gonna take your advice and AA the eye guy.

Offline Phlakes

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Re: The Black Clock ? Game I'm working on

Reply #9 on: September 07, 2011, 11:31:40 pm
...So, what exactly is the perspective? It looks like the first few are top down and the last is sidescrolling, but the top down ones have everything facing the camera.