AuthorTopic: [WIP] Game graphics - Reprisal / RTS ...  (Read 10768 times)

Offline electrolyte

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[WIP] Game graphics - Reprisal / RTS ...

on: August 16, 2011, 04:08:14 pm
Hi all,

Been working on this for a while now, doing the graphics and also learning how to code! Anyway, wanted to post some stuff here for any helpful feedback. If you do visit the blog link you'll be able to see an epic post's of where this game came from and has been developing!  :)





dev blog: http://mlmgamedev.tumblr.com/

Offline Armageddon

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #1 on: August 17, 2011, 03:47:25 am
I love that toy vision DoF effect you have going there, really cool stuff.

Offline Olothontor

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #2 on: August 17, 2011, 03:53:02 am
I like the style you're jiving with here, really neat. My only complaint would be that the actual units are occasionally tough to spot, and since they're kind of key to the gameplay I feel like they should stick out a bit more.

Keep it up!
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline 8bitbeard

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #3 on: August 17, 2011, 06:34:57 am
that really looks super nice, I love the minimalistic style.
Looks pretty much Populous to me..?

Offline ptoing

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #4 on: August 17, 2011, 08:22:20 am
I like the style too.

The buildings could use some shadows and that purple shading on the green tree does not work at all.
There are no ugly colours, only ugly combinations of colours.

Offline pistachio

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #5 on: August 17, 2011, 09:04:22 am
Same here, dig those NPA effects. Almost reminds me of looking back on a nostalgic memory.

However, I'd like to see a bit of hue-shifting on the trees if possible (more of a teal-green?), and the purple trees don't fit very well into the color scheme. If you have to settle for a peculiar color for that tree, grey, brown, yellow or a generally warm color would look better. The trunks are a bit saturated as well, especially in the second screen, and I'm with Olonthor here--the classes may have to be distinguished more.
« Last Edit: August 17, 2011, 12:18:15 pm by pistachio »

Offline electrolyte

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #6 on: August 17, 2011, 12:06:49 pm
Thank you all loads for the feedback, it's really helped spur me on. I started this as a learning project when I broke my jaw but must confess I've flagged a bit recently. Great shout about shadows, I'm going to have a play with that to see if it can be done from a code point.  :)

Offline Fickludd

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #7 on: August 17, 2011, 04:54:37 pm
Hey, very cute and likeabe style!

ptoing and pistacho made some great points that I definitely want to agree on. In addition I would suggest swapping the green shadows on the trees for something less saturated - specially on the purple trees if you're gonna keep them =).

Again, I think you've done great so far - looking forward to playing it!

Offline electrolyte

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #8 on: August 26, 2011, 03:43:15 pm
Just uploaded a pre-beta-pre-demo bunch of playable pixels here so you can see what it's like:

http://dev.electrolyte.co.uk/flash/pop/yiro9384j01/

By the way, there's no instructions yet but your the Blue player
 :)

Offline reticle2020

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #9 on: August 26, 2011, 04:10:35 pm
Just uploaded a pre-beta-pre-demo bunch of playable pixels here so you can see what it's like:

http://dev.electrolyte.co.uk/flash/pop/yiro9384j01/

By the way, there's no instructions yet but your the Blue player
 :)

Very cool style and the game concept seems interesting, at least as far as I can tell without any instructions :P