AuthorTopic: [WIP] Game graphics - Reprisal / RTS ...  (Read 10890 times)

Offline electrolyte

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #10 on: December 21, 2011, 11:53:16 am
A cheeky little pre-christmas update ... now with a larger game view to fix in more pixels!   :)

Can play around with it here on this link: http://dev.electrolyte.co.uk/flash/pop/yiro9384j01/



Offline electrolyte

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #11 on: May 22, 2012, 12:53:05 pm
Hi all,

I know this is an old post, nearly a year in the making, BUT in some ways this is a close of this chapter - the game has been released!!  :)

You can see the finished outcome here: http://www.reprisaluniverse.com

Created in homage to Populous, Reprisal lets you take control of a tribe, guiding them, building land and making them grow in number. Using
special totem powers you can control nature itself unleashing its full fury on anyone that stands in your way. But be warned, other tribes may not take too kindly to your intentions and will put up a fight!

Offline Charlieton

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #12 on: May 22, 2012, 01:10:30 pm
Oh, man, what a nice game! I'll be playing this lots and lots!  ;D

Kudos to you. It's always fun to see a long-running project get finished.
Det skulle vara lätt för mig att säga att jag inte gillar dig, men det gör jag; tror jag

Offline Grimsane

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #13 on: May 22, 2012, 02:04:29 pm
whoa nice, got an interesting feel, dare i say Populous meets Sword and Sworcery, definitely looks influenced by them both and not just the former, awesome :D
Edit: playing now whoa nostalgia ;D
« Last Edit: May 22, 2012, 02:06:34 pm by Grimsane »

Offline Ambivorous

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Re: [WIP] Game graphics - Reprisal / RTS ...

Reply #14 on: May 22, 2012, 04:13:18 pm
This game is amazing! The music is amazing, the graphics are amazing, the idea is amazing and I am having an amazing time playing. Amazing.

At first getting used to the heights was confusing, but now that I'm used to it (only took about two maps) it works well. Every now and then I think that the maps ends until I remember that I have to "scroll" to see more map. That said, there is nothing that helps me differentiate between the end of a map and the edge of my little diamond view.

I noticed the worst kind of typo though:



Two instances of the "your" typo. It should obviously be "you're" in both cases.

Back to playing!
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