AuthorTopic: [WIP] Hex-based Tower Defense/RPG Mockup [Updated 12 Aug 2011]  (Read 7220 times)

Offline Zenobia

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Re: [WIP] Hex-based Tower Defense/RPG Mockup [Updated 10 Aug 2011]

Reply #10 on: August 10, 2011, 07:31:11 pm
I like the round example Ichigo, it looks much clearer that way.

Offline Olothontor

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Re: [WIP] Hex-based Tower Defense/RPG Mockup [Updated 10 Aug 2011]

Reply #11 on: August 11, 2011, 03:19:18 pm
You need the brick texture to line up with shape of the tower; currently they contradict, which makes it look confusing.

Quick example, note the construction line which has the same shape as the base of the tower - the bricks should follow this.


Although, having tried this I think you'll need an extra feature to make the tower interesting enough - the vertical stones on the corners of your original help reinforce the shape, but they don't really work on the round one.

Fantastic! I'll incorporate that design asap. The edit was kinda half-assed, I just wanted to push an update before I headed offline for a full day.

I'll see what I can do about expanding on it, though. It's an excellent base to start with. I'm thinking I can use the same vertical stone pattern at the base of the tower. I'll try it and see what happens. Thanks again for the edit!

EDIT: Updated! Go check out the new tower.
« Last Edit: August 11, 2011, 04:30:19 pm by Olothontor »
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