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GR#069 - Minefields Project - Scenery, Menu
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Topic: GR#069 - Minefields Project - Scenery, Menu (Read 16993 times)
ceddo
0010
Posts: 143
Karma: +0/-0
Re: Minefields Project
Reply #20 on:
August 26, 2011, 01:35:41 pm
Excellent advice Mathias, thank you very much. I've tried to apply most of what you said. One of the issues I'm working on at the moment is that the level buttons don't look "button"-ey enough. I've moved the backgrounds around so they're less noisy. I don't really want to add the orange borders again, it makes them look messy again.. also, without borders the black areas for the names of the levels form a thick black line and there's no way to contain the viewer's eye.
Edit: here's a video demo of the way the interface will work.
http://video.gammosaur.com/NewLevelSelection.mov
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Last Edit: August 26, 2011, 01:38:53 pm by ceddo
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cedricwurm.com
Batzy
0010
Posts: 169
Karma: +0/-0
Huzzah....
Re: Minefields Project
Reply #21 on:
August 26, 2011, 02:21:16 pm
Looking like way way better than before
excellent progress here
as for layout ohrm... i like it tho i dunno how easy it is to use on iphone or on (android in future perhaps
) i wouldn't like to brag about this in here but i did couple months ago some little tests with menu systems on android phones that were well kinda successful with simpleness etc i think...
http://i1216.photobucket.com/albums/dd378/Batlorder/cob.png
Don't have much crits here so i'll leave it for you to puzzle it yourself hehe :'P anyway keep it up
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NightCabbage
0001
Posts: 11
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Re: Minefields Project
Reply #22 on:
August 30, 2011, 08:21:13 am
Oh cool - are you doing the programming as well as the graphics for this game?
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