AuthorTopic: GR#068 - High Detail Environment Scene  (Read 17385 times)

Offline DarkFalzX

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GR#068 - High Detail Environment Scene

on: August 08, 2011, 03:41:30 pm
Okay - I decided to make the starting location of my, otherwise entirely tile-based game a large pixel painting. It took me a ridiculous amount of effort to get it even to this point, where I've decided to call it done.

Offline CodeCriminal

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Re: I don't think I'll do something like this ever again.

Reply #1 on: August 08, 2011, 03:46:55 pm
Oh my... That is Amazing! :D
Im not sure why but i find myself drawn to the thin blades of grass and flowers atop the small cliff.
excellent work :)

Offline Dessa

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Re: I don't think I'll do something like this ever again.

Reply #2 on: August 08, 2011, 05:29:21 pm
That's incredible!  I can see why you wouldn't want to make something like this again (how long did this take?), but I certainly wouldn't mind it if you did.

Offline Red_Mist

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Re: I don't think I'll do something like this ever again.

Reply #3 on: August 08, 2011, 05:37:46 pm
Utterly Fantastic. Loved your use of lighting and Shading!
<Xion> I can't see it why can't I see it

Offline Fickludd

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Re: I don't think I'll do something like this ever again.

Reply #4 on: August 08, 2011, 06:30:58 pm
Wow, I'm a bit amazed actually. Gonna digg into this bad boy closer a some point to look a your technique =).

Offline pistachio

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Re: I don't think I'll do something like this ever again.

Reply #5 on: August 08, 2011, 06:36:03 pm
Man, this is right up there with Colossal Katamari and Elk's Deathwing in terms of level of detail. A+, more if possible.

It's probably going to be tough to get the rest of the game to match up with something like this, especially with tiles alone... That's the only thing that makes me worry.
« Last Edit: August 08, 2011, 06:38:13 pm by pistachio »

Offline DarkFalzX

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Re: I don't think I'll do something like this ever again.

Reply #6 on: August 08, 2011, 07:11:14 pm
Quote
It's probably going to be tough to get the rest of the game to match up with something like this
I totally understand your concern. I'd probably have to soften the transition to tiles a bit. Probably by populating the adjacent screen with large setpieces. I'll find a way: )

Offline saimo

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Re: I don't think I'll do something like this ever again.

Reply #7 on: August 08, 2011, 08:01:31 pm
Marevellous, a joy to look at :y:

However, there are some strange glitches...



Edit: just noticed lots of more tiling going on in the rightmost grass/bushes area.

The palette is cool and I think the low-contrast is intended to give the brightness flood feel, but still, maybe, increasing the contrast might be worth trying...
« Last Edit: August 08, 2011, 08:04:25 pm by saimo »

Offline DarkFalzX

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Re: I don't think I'll do something like this ever again.

Reply #8 on: August 08, 2011, 09:47:39 pm
Not sure what you mean by "tiling" but in most other areas I totally agree with all your pointed out mistakes. Some where oversights, others happened because I just said "fuck it". Yet others are possibly a byproduct of the schizophrenic process I used to draw this.

Offline e4r

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Re: I don't think I'll do something like this ever again.

Reply #9 on: August 08, 2011, 10:10:58 pm
Hey bro, I love this piece you've created. It's pretty amazing!

Offline Ovyx

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Re: I don't think I'll do something like this ever again.

Reply #10 on: August 08, 2011, 11:40:37 pm
Not sure what you mean by "tiling" but in most other areas I totally agree with all your pointed out mistakes. Some where oversights, others happened because I just said "fuck it". Yet others are possibly a byproduct of the schizophrenic process I used to draw this.

I believe he means some areas appear as if they were peiced with tiles which did'nt fit perfectly together.
Amazing work by the way.  :o

Offline schmohawk

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Re: I don't think I'll do something like this ever again.

Reply #11 on: August 09, 2011, 03:49:36 am
really fantastic. so inspiring! great job  :D

Offline Phlakes

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Re: I don't think I'll do something like this ever again.

Reply #12 on: August 09, 2011, 04:01:00 am
I actually had to move a bit closer to the screen to make sure it really was pixel art. That's amazing. I just recently felt all cool for making a good looking tree, and then I come across something like this...

Anyway, the large foreground tree at the left has some strange blocks of solid color near the top, maybe could use some more texturing. Also, in the base of that tree, the shadow between it and the rock wall has some strange clusters that might need to be cleaned up.
« Last Edit: August 09, 2011, 04:03:46 am by Phlakes »

Offline Mathias

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Re: I don't think I'll do something like this ever again.

Reply #13 on: August 09, 2011, 07:20:40 pm
you'll do it again . . . I promise . . .




Edit: just noticed lots of more tiling going on in the rightmost grass/bushes area.

Yeah, please clarify the "tiling" thing. What do you mean?
« Last Edit: August 09, 2011, 08:14:22 pm by Mathias »

Offline Elk

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Re: I don't think I'll do something like this ever again.

Reply #14 on: August 09, 2011, 11:44:10 pm
I think he means that it looks like as if it was layered differently, like, in the front, instead of being an element of the back behind those greenier trees
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Offline Ichigo Jam

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Re: I don't think I'll do something like this ever again.

Reply #15 on: August 10, 2011, 01:27:25 pm
Edit: just noticed lots of more tiling going on in the rightmost grass/bushes area.
Yeah, please clarify the "tiling" thing. What do you mean?

I think he means where there are noticeable edges, similar to if it were made of tiles that don't quite line up perfectly.
Here's one I spotted (but I had to look quite carefully to notice it - maybe saimo is particularly sensitive to this effect.)

Offline saimo

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Re: I don't think I'll do something like this ever again.

Reply #16 on: August 10, 2011, 07:33:07 pm
Hello,

what I mean is that the picture seems to be made of hundreds on tiles (of different sizes and shapes) which don't border/overlap seamlessly.
Here are a few (but there are tens/hundreds more):

« Last Edit: August 10, 2011, 07:39:59 pm by saimo »

Offline ptoing

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Re: I don't think I'll do something like this ever again.

Reply #17 on: August 10, 2011, 08:31:03 pm
Very sharp eye, saimo. Something to look out for in general when making more organic scenes. Too much repetition of blocks on the x or y axis will do this.

Lovely image nonetheless, also looks like more than 32 colours. Nice use of the hazy colours to almost create a bloom type effect.
There are no ugly colours, only ugly combinations of colours.

Offline Seiseki

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Re: I don't think I'll do something like this ever again.

Reply #18 on: August 10, 2011, 10:17:03 pm
Wow, amazing..
But I'm almost more amazed as to how you were able to spot those "tiling" areas, saimo's animated image was a real mind f*** :D

Offline Dusty

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Re: I don't think I'll do something like this ever again.

Reply #19 on: August 10, 2011, 11:26:04 pm
Hmm, are they tiling errors(I'm assuming it would be a waste of time to even make tiles in this case, so how can you have tiling errors), or poor clusters(I think that's what Helm refers to them as)?

But yes, this is some lovely scenery. I especially like the contrast you've created with the lit area. It's like coming across that one spot in a dense forest where the sun shines through.

Offline ptoing

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Re: I don't think I'll do something like this ever again.

Reply #20 on: August 10, 2011, 11:35:16 pm
Bad arrangement of clusters I would say. As in overly horizontal or vertical repetition of edges.
There are no ugly colours, only ugly combinations of colours.

Offline Mathias

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Re: I don't think I'll do something like this ever again.

Reply #21 on: August 11, 2011, 07:53:21 am
what I mean is that the picture seems to be made of hundreds on tiles (of different sizes and shapes) which don't border/overlap seamlessly.
Here are a few (but there are tens/hundreds more):

Ahh I see them now. Yep. Weird, how on earth did all those strange 90 degree edges get in there. Have never noticed that in any other PA before.

Offline CharlesGabriel

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Re: I don't think I'll do something like this ever again.

Reply #22 on: August 15, 2011, 03:55:42 pm
Aside from the small mistakes made (most pointed out by the P.R.O.s here) this piece of work is amazing. Great work. I like the design style of this. Things should improve once you fix these small issues.

Offline Terley

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Re: I don't think I'll do something like this ever again.

Reply #23 on: August 16, 2011, 01:27:55 pm
I really don't think you should fall into the trap of over-working this, you've emulated the atmpsphere beautifully.

My only niggle would be the sharp absense of green directly behind the foreground dropping straight into a primarily purpley/blue background, it seems slightly detatched to me. I think there should be more of a transition but I understand for the purpose of a game the distinction is needed.

Good work, I really commend the patience.
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