Hello dudes. I'm happy to announce the release of my first "real" DS game: Apple Assault, that is available for download
on my blog.
Bilou and Bouli have crashed
on a strange planet. While Bouli is repairing the Astrocruiser's repellor shield, Bilou (the blue ball) has to keep hordes of crazy applemen away ! The game feature the four fields surrounding the cruiser that you must clean up so that Bouli can finish his job and provide you a safe retreat for further exploration. Stun the applemen by stomping them (A). That will provide you more punch power to dispatch the assaulters further away (B).
In each assault wave, the applemen will come back with reinforcement. How long will you stand ?
Please note that this is a homebrew game featuring Noda's EFS and DLDI. Make sure your linker or emulator is compatible with those technologies.
Any similarities with any character (dead or alive) is pure coincidence.
gameplay tips - you can build up your punch power faster if you press (A) again when bouncing on applemen
- yellow worms can't be dispatched, but they can "help" Bilou building punch power while staying at safe distance from apples
- once you've gathered enough power (stars will start appearing on your punch bar), you'll shoot a devastating shuriken instead of merely punching.
- the more bounces you chain without touching the ground, the more you'll score.
- check out the
gameplay teaser video if you still can't beat level 2.
-
do not press start, unless you want to enter debugging mode (which you leave with L+START but remains dormant). If you want to pause the game, just close the lid.
btw the game engine is versatile, although still under development. I'd love to give some of the mockups around some life with it (Arachne

) ... but most of all, now that I've filled my coding duties, I can resume pixelation for the next area : the school zone.
Stay tuned.Thank you all for your help in making it looking fine, despite I haven't been able to follow half your advice half as well as they deserved.