AuthorTopic: Iso walk animation  (Read 6825 times)

Offline artisan

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Iso walk animation

on: July 20, 2011, 11:57:37 am
Hey guys,

just creating a base and iso walk anim, thoughts and critique so far?




thanks
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Offline Mathias

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Re: Iso walk animation

Reply #1 on: July 20, 2011, 12:33:30 pm
You don't have a complete walk cycle for all those directions in the 2nd image, do you? If so, would love to see them.

The animation is great.

southeast walk cycle - the angle of the foot right before planting is rather acute; ought to be more perpendicular with ground, looks painful.

And perhaps just a stylistic choice, but the arms are a little orangutan.

Overall though, very well done. Nice and lively.

Tried a 1px head bob yet?

Offline Olothontor

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Re: Iso walk animation

Reply #2 on: July 20, 2011, 01:54:52 pm
These are very nice; the only problem I can see is that the rhythm of his walk is off. One foot gets ever-so-slightly more time in the air than the other does, and if you're looking closely he appears to have a tiny limp because of it (sorry, my musician is showing through here). Other than that, again, well done!

EDIT: Taking another look, it may just be the arms that are off-time, and I think it's only on the southeast animation. The feet seem to be in tempo, and it's the arm that has a drastic swing that causes it to be slightly off-beat. I'm sorry if this seems overly picky, it's just something I noticed.  :-X
« Last Edit: July 20, 2011, 01:57:37 pm by Olothontor »
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Offline artisan

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Re: Iso walk animation

Reply #3 on: July 20, 2011, 04:11:29 pm
@Mathias - No i only have these two directions so far, i wanted to get crits and such before i went on to make the others. do you mind explaining more what you mean with the foot?
and yeah i just like drawing arms like that, but thanks!

didnt even think of head bob i tried to include that in this update too

@Olothontor - Thanks for pointing that out, made me pick up on a couple of other things i didn't notice either i new something was out. i think its fixed now both looking a bit smoother...

so here is an update


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Offline Olothontor

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Re: Iso walk animation

Reply #4 on: July 20, 2011, 04:13:49 pm
Yep! You got it. Good stuff.  :y:
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Offline Mathias

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Re: Iso walk animation

Reply #5 on: July 21, 2011, 12:23:28 am
About the foot - I meant the toes seem to be angled up too much right before it lands flat on the ground.

The bob helps the upper body to look less static.

Offline Decroded

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Re: Iso walk animation

Reply #6 on: July 21, 2011, 08:05:48 am
Looks cool. Have u thought above moving the v neck left and right a touch to make more movement?
Also have u tried rotating the head just a touch by moving the eyes? Just thought it may fit in with that floppy animation u got going.

Offline Varish

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Re: Iso walk animation

Reply #7 on: July 21, 2011, 02:52:05 pm
Please don't rotate the head. It almost never looks right, and it usually makes the piece look a lot worse imo.

Offline PypeBros

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Re: Iso walk animation

Reply #8 on: July 22, 2011, 05:03:15 pm
Please don't rotate the head. It almost never looks right, and it usually makes the piece look a lot worse imo.
True in most cases.
If anything had to rotate on this piece, that would be the "V" of his collar, to follow the shoulders movement.

Offline artisan

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Re: Iso walk animation

Reply #9 on: July 25, 2011, 11:41:50 am
the clothes aren't final as of yet so i haven't animated the vneck as it may as well be skin colour.. i also tried a little head rotation on the side on views but i don't think i will stick with it. aside from that one more to do.

"Im the BATMAN" - the riddler