AuthorTopic: GR#065 - Iso RPG Enemies & Tiles  (Read 22469 times)

Offline EyeCraft

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Re: RPG enemies (UPDATE x 3) [orcish nudity warning]

Reply #10 on: July 23, 2011, 02:59:18 am
These are looking sweet!

Did a couple of edits:



- Simplified the ribcage to match the style
- General tweaks to how bright some single pixels were in the skeleton
- Altered the shading of the mushroom's cap (added a colour)
- Cleaned a few pixels up here and there

Where are these creatures set? Feels like they are all very point-source lit, implying dungeons, caves and other interiors. Are there any outdoor areas?

Also, welcome back.  :)

Offline NickZA

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Re: RPG enemies (UPDATE x 3) [orcish nudity warning]

Reply #11 on: July 24, 2011, 07:21:49 pm
It's interesting to see how a very unstippled style can work so well in contrast to some of the stuff I've been drooling over lately. Really nice work!

Offline vedsten

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Re: RPG enemies (UPDATE x 3) [orcish nudity warning]

Reply #12 on: July 24, 2011, 08:49:55 pm
UPDATE!

New additions (including orka from heman) + a couple of tweaks



I'll take a break from spriting and start looking at the engine. Next update will probably feature a tileset.

@ Eyecraft ~ Thanks :) I think your edits are taking the sprites in a somewhat different direction in terms of shading style. While the skeleton problem is improved in terms of detail level, I think it looks a bit too smooth for the rest of the bunch. The 'shroom shading was a tad harsh so I added an extra color as suggested. As for setting, it's actually all outdoors, but you'll never see the monsters on anything else than a card with a dark grey bg. Thus, my main concern has just been to make them look neat on just that.


@ NickZA ~ Thanks a bunch :D
« Last Edit: July 24, 2011, 08:53:48 pm by vedsten »

Offline ptoing

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Re: RPG enemies (UPDATE x 4) [orcish nudity warning]

Reply #13 on: July 24, 2011, 09:21:43 pm
Orko, actually :P

New ones are quite nice. I am assuming they will always be on black? Like static fighting screen ala old FF games?

If that is the case I would AA the outside more, not a lot but a bit. Like you did on the spear of the skeleton. 1 or 2 pixel AA should be fine in most cases.

The spear of the goblin above the skeleton is pretty bad in terms of AA, you can make it smoother but still make it look jagged in places. Also look at what I did to the beak of the duck in my edit. Keep em coming :)
There are no ugly colours, only ugly combinations of colours.

Offline PypeBros

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Re: RPG enemies (UPDATE x 4) [orcish nudity warning]

Reply #14 on: July 25, 2011, 06:03:13 am
Any input, and ideas for fun enemies appreciated.

Some music-playing teasing sprites (apparently harmless, but using annoying status-affecting spells) ?
A you-re-gonna-get-lost tanooki ?
Whether the owl-of-wisdom could be a ennemy or just an NPC ... I just can't decide.

Offline Cesque

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Re: RPG enemies (UPDATE x 4) [orcish nudity warning]

Reply #15 on: July 25, 2011, 11:36:33 am
This is a very general (and probably bizarre) comment, but the sprites look like their palette is composed of a limited number of basic colours in different shades with no intermediate ones. For example, the tree and the sasquatch with the goblin on a leash are brown & green, but the mushroom and the skeleton and the clockwork gorilla golem are predominately grey. It looks as if every sprite is using a completely different palette, or maybe a different set of basic colours, and the boundaries between them are very explicit (like between the crown of the tree and the trunk).

I just felt like pointing this impression out :D

Offline NickZA

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Re: RPG enemies (UPDATE x 4) [orcish nudity warning]

Reply #16 on: July 25, 2011, 12:46:48 pm
How about a chubby, shiny black spider with a stovepipe hat and a toothsome grin?

Offline vedsten

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Re: RPG enemies (UPDATE x 4) [orcish nudity warning]

Reply #17 on: July 26, 2011, 01:28:30 am
So, I took a break from spriting and started doing some BGs.
I've been trying to create a decent tileset matching the sprites all night, with little luck, this is where I'm at:
Any C&C, edits, what-ever is appreciated



Also, brushed up the sprites:



@ Ptoing ~ Orko huh? Might explain why I had such a hard time finding references :o The sprites are indeed always going to be shown on dark BG so, yeah some AA makes sense. I've gone with 1pt because I enjoy the crispyness :D

@ PypeBros & NickZA ~ Thanks for the suggestions! I'll keep them in mind once i return to spriting!

@ Cesque ~ I guess it's a fairly accurate description of color technique. Not sure what to say :D I like it that way ;)

Cheers

Offline xanthier

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I am in love with the styling of these characters and your color choices as well...bravo!
For this, a long time have I waited.

Offline vedsten

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UPDATE!

After a gazillion make-overs I think I'm getting somewhere with the tileset.
 


Variation tiles are still missing, but I'll wait until I'm 100% happy with the basic ones.

Thoughts?

@ xantier ~ Thanks a lot! :D