AuthorTopic: Grass tiles.  (Read 9371 times)

Offline Olothontor

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Re: Grass tiles.

Reply #10 on: July 26, 2011, 02:40:45 pm

Is this better?

Solution: transition tile. One tile that merges the two more naturally. That'll give you an excuse to keep both of the differences in contrast.

Although I am thinking that the dirt tiles could use another shadow color.
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline Ovyx

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Re: Grass tiles.

Reply #11 on: July 26, 2011, 10:01:38 pm
I think I've fixed the stlye issues on the grass now. Also, I added my transition tiles...

I am moving on now, thanks for the help.  :)

Offline NickZA

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Re: Grass tiles.

Reply #12 on: August 03, 2011, 10:31:51 pm
I like your new tiles. But let me just suggest that on the original, the problem I saw was that there should have been darkening on blades of grass furthest from the viewer. That gradient would have (I think) given it the right visual weight and increased realism.

Offline HughSpectrum

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Re: Grass tiles.

Reply #13 on: August 03, 2011, 11:04:02 pm
Grass wouldn't really gradate that way unless you were under a very low light source, though.  It would get smaller or less detailed with distance though, which is something you might consider.

Offline Ovyx

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Re: Grass tiles.

Reply #14 on: August 04, 2011, 03:47:07 am
I like your new tiles. But let me just suggest that on the original, the problem I saw was that there should have been darkening on blades of grass furthest from the viewer. That gradient would have (I think) given it the right visual weight and increased realism.

Always open to new ideas, Not sure If I like the result however.

Offline xanthier

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Re: Grass tiles.

Reply #15 on: August 19, 2011, 03:17:46 am
once again, eliminate the shadows behind that first hedge of grass and it should look fine, as it is now it's like a cardboard cut-out almost.
For this, a long time have I waited.