PypeBros <> interesting point there, I will try to add some details to the grey walls or shadows. In game it's a bit better as you don't see so much of the level.
Fickludd <> thanks. Sadly I didn't want to add colors for the sake of it, I started this "project" to improve my pixel art skills.
With this limited palette you're forced to mix colors in order to reach the desired contrast. I failed somehow so it's noisy but I hope to fix that.
Still I like the vibrance in the floor tiles and I hope I will be able to adjust it against the new elements.
It's interesting to see how each color is almost willing to interact with the others creating some sort of halos or hard edges.
If I had to pixel this with a deadline I would go for more down to earth methods but this time it's more about going out of my comfort zone and having fun playing with colors.
I will place backgrounds mostly on ceilings so the player isn't obstructed too much.
Did a mockup for a Boss/Power Up Station, could be a starting point for a new tileset aswell.
Lots of things to fix but I was procrastinating on it for too much time. Thanks to
Procrastitracker for the evidence.