pistachio <> thanks, I tried an outline on all the foreground elements, a bit easy as a problem solver ... I think I was getting lost design wise.
If the game is scaled it makes more sense for me to go with plain shapes. I will make a "proper" game design document as a guide.
Seiseki <> hehe, not my intention but could be nice. The whole A-team would be a nice challenge !
Modified the platform tileset, and added some flames.
I picture the character running away from some cataclysmic event, thus the flames constrain him in the playfield.
He could be forced to run all the time as he's totally out of his mind. Perhaps running away from the flames if he gets to close to them.
Could be fun to draw and animate the FXs in such a setting.

Updated mockup.also, started to work on a logo, mainly inspired by
this piece by Helm.
While doing it I realized I didn't had the level to manipulate the color palette for complex stuff. Lots of cleaning ahead in order to make it fit

