AuthorTopic: Axe  (Read 11090 times)

Offline ceddo

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Re: Axe

Reply #10 on: July 02, 2011, 09:32:28 pm
Your latest update looks much better! To solve the guitar/gardening tool problem I still say you need to make the handle longer and thicker :)

Offline thedaemon

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Re: Axe

Reply #11 on: July 04, 2011, 04:47:51 am
Wait, so this isn't an "axe" guitar? Where is the blade? If the guitar body is supposed to be the blade then why is it 3 inches thick? Do you have any other images of this axe so we can see what you are aiming for, because right now it's just a shot in the dark. :-[
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Offline Juniorps

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Re: Axe

Reply #12 on: July 04, 2011, 01:46:50 pm
@ Ceddo I will do a test and posted here for you as soon as I do have time.

@ Thedaemon Well, the miascugh pixelJoint I suggested something like this:



More up as he mentioned, it would be impractical, would be unpleasant to handle and not very sturdy. Maybe I can take those buildings with ropes in this work, together with the said Ceddo may change this aspect guitar / tool bizarre.

Offline piffany

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Re: Axe

Reply #13 on: July 05, 2011, 02:59:45 pm
Wow it looks much more like a chipped stone now. Good job! Love the texture :)
--Piffany
Disclaimer: I am still fairly new at pixel art, so please don't be offended by my negative critiques :)

Offline pistachio

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Re: Axe

Reply #14 on: July 05, 2011, 06:56:19 pm
Wow it looks much more like a chipped stone now. Good job! Love the texture :)

Agreed. Miascugh is pretty pro at texturing things from what I've seen after all. On the other hand it looks much more thicker than previous versions, which were pretty thick for what they were to start with. Might wanna flatten it out in the middle a bit more, or perhaps make the blade thicker?
« Last Edit: July 05, 2011, 07:47:31 pm by pistachio »

Offline Juniorps

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Re: Axe

Reply #15 on: July 05, 2011, 10:11:51 pm
Oops, you're wrong, this was a representation of texture miascugh is not my only trouce to you the manner indicated by him, sorry for not having explained directly.  :mean:

Offline piffany

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Re: Axe

Reply #16 on: July 06, 2011, 12:25:26 am
Oops, you're wrong, this was a representation of texture miascugh is not my only trouce to you the manner indicated by him, sorry for not having explained directly.  :mean:

Uh, I can't parse that sentence in a coherent manner  ???
--Piffany
Disclaimer: I am still fairly new at pixel art, so please don't be offended by my negative critiques :)

Offline Juniorps

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Re: Axe

Reply #17 on: July 08, 2011, 01:07:11 pm
Sorry, I'm not Bome in English, I am Brazilian.  :(

Well, now you may update a draft of strings, and a draft of new reflexes, a friend gave me a ringtone that might not be making sense of an ax because all the reflections were not pointed at one side only, but some others left to right.
Note: These strings may be up to facilitate the work on the cable, I would like you fizesem some observations.

Offline Juniorps

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Re: Axe

Reply #18 on: July 10, 2011, 01:08:07 am
Sorry flood, me help please  :'(
« Last Edit: July 10, 2011, 01:10:27 am by Juniorps »

Offline Phlakes

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Re: Axe

Reply #19 on: July 10, 2011, 03:00:27 am
If I understood that correctly, then he's right. Reflections on a relatively flat surface should move in the same direction. When they rotate like you had them, it gives a sort of cliff-face-like appearance.