AuthorTopic: GR#056 - Platform Adventure - Sideview, Scenery, Sprites  (Read 51688 times)

Offline Decroded

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Re: [C+C please] Platform adventure WIP

Reply #50 on: June 20, 2011, 01:18:02 am
Spent some time last night trying to make a stone wall tile and this is what I came up with.
So I slapped together this mockup using bits and pieces I'd already done and the new wall.

Only part of it on the left side is textured, how do you guys think it looks?
Does it look like stone on the left side?

There are some colours that are close together but somehow it loses something when I reduce...

« Last Edit: June 20, 2011, 01:20:17 am by Decroded »

Offline spektre

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Re: [C+C please] Platform adventure WIP

Reply #51 on: June 20, 2011, 07:46:35 am
I think the desert could use some smoother dunes, the reason they look like mountains is that they are kind of jagged and thus feel hard.

Something like this:


Also, the stance looks a bit cramped, or is he just getting ready to defend or strike?  Otherwise, walking around like that would strain the arms :)

Offline Decroded

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Re: [C+C please] Platform adventure WIP

Reply #52 on: June 20, 2011, 10:39:37 am
Thanks, smoother dunes are much better. I was thinking about adding a few extra layers not just for the parallax effect but also as more places for monsters to spawn.
about the stance yeah i really should do some more relaxed versions.
I have a friend going to help me with some character concepts and sketches the next few days so hopefully Ill have some new sprites soonish...

Offline 8bitbeard

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Re: [C+C please] Platform adventure WIP

Reply #53 on: June 20, 2011, 09:44:58 pm
Not sure about the stance, I kinda like that he looks like he is really focused and ready to strike. Ever thought about something like an idle stance/animation when you do not move for X-seconds?
Dead Space does that where in between moving the pawn looks really cramped, but when no input is given for a few seconds he assumes a more relaxed state. That helps a lot when transitioning into and out of movement. Anyway, its a 3D game so maybe hard to apply.

What I definately like is that you pulled down the helmet one pixel towards the eyes, make him definately look more serious  :crazy:

Offline Decroded

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Re: [C+C please] Platform adventure WIP

Reply #54 on: June 27, 2011, 11:26:11 am
Started roughing out this little tavern scene.


Also put the character in a more relaxed stance (-weapons for now).


EDIT:
FYI, I have stopped working in this thread.
It was time to move so I started another thread for new version of the project here:

http://www.wayofthepixel.net/index.php?topic=14658.0
« Last Edit: June 09, 2013, 09:43:26 am by Decroded »

Offline sculptedpixel

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Re: [C+C please] Platform adventure WIP

Reply #55 on: June 28, 2011, 11:45:18 pm
Love the details on the table and the stones in the wall.  Great stuff.
"If you can’t beat them, arrange to have them beaten." — George Carlin