AuthorTopic: GR#057 - Pirate Game - Scenery, Sprites  (Read 17856 times)

Offline Yuri

  • 0001
  • *
  • Posts: 17
  • Karma: +0/-0
    • View Profile

Re: Game in progress, Update

Reply #10 on: June 27, 2011, 10:54:02 pm
The characters overlayed on the Hud looks great but their cropping seems rushed.

Quick edit :

Offline EyeCraft

  • 0011
  • **
  • Posts: 597
  • Karma: +2/-0
  • What are you scared of?
    • View Profile
    • Death By Dev

Re: Game in progress, Update

Reply #11 on: June 28, 2011, 03:07:20 am
Love this!

I think the darks you have in your background are taking up way too much attention. You could define the planes of foreground/background a bit more:



Gave the bulky guy a bit more of an aggressive stance, too. Also his portrait doesn't really match the sprite, so I widened his face, pushed his chin out and bulked up his neck.

I think the captain looks like Mal from Firefly  :crazy:

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: Game in progress, Update

Reply #12 on: June 28, 2011, 03:46:46 am
Definitetly pops better with the lighter background.

Offline piffany

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile

Re: Game in progress, Update

Reply #13 on: June 28, 2011, 06:34:30 am
The first one looks quite good. The second one hurts my eyes a bit with the bright cyan.
--Piffany
Disclaimer: I am still fairly new at pixel art, so please don't be offended by my negative critiques :)

Offline ceddo

  • 0010
  • *
  • Posts: 143
  • Karma: +0/-0
    • View Profile

Re: Game in progress, Update

Reply #14 on: June 28, 2011, 05:17:25 pm
You really took the pixel style to the next level Yuri, seems like everything is square! In a good way, I like it. Definitely agree with Eyecraft's update, and with piffany about the blue in "Sharkfin Island" being a tad too bright. Decrease the sat just a little and it should still pop without crossing the 'painfully bright' threshold.

Another thing that bugs me is the bright cyan in the background of the forest scene. It ruins the illusion of depth for me because it's so bright. Perhaps a lighter shade of yellow would do better?

Offline coffee

  • 0010
  • *
  • Posts: 190
  • Karma: +1/-0
    • JohanAronson
    • View Profile

Re: Game in progress, Update

Reply #15 on: June 29, 2011, 01:06:30 pm
Thank you for the comments!

Doing some work on them atm. Will be posting soon.

  • Ceddo
The Bright blue in the background is representating the sea/sky at distance. However, I think I will be taking it away anyway, to not ruin the feeling of a deep jungle.
  • Yuri
The cropping was a styleissue. havn't figure out really what to do yet. I guess you are right about it seeing unworked out, will think of a better way to make them good, without destroying the style.
  • Eyecraft/ Piffany/ Decroded
Have changed the saturation ect. and it got a lot better. Will be showed in the update!

Cheers

UPDATE:





Also working on a Scenery:



« Last Edit: June 29, 2011, 07:57:10 pm by coffee »

Offline coffee

  • 0010
  • *
  • Posts: 190
  • Karma: +1/-0
    • JohanAronson
    • View Profile

Pirate Game - continued - again

Reply #16 on: August 16, 2011, 05:44:16 pm
Yoho!

So, im resuming this little game project of mine after a month or so break.

Here is the latest thread about it:
http://www.wayofthepixel.net/pixelation/index.php?topic=12846.msg124565#msg124565

Have started to look into the coding a bit since almost the graphic for the map sector is done and I must say it works out pretty well.
Just posting two of the first islands since I don't want to spoil everything :)

I have made a program for making the levels which includes all the tilesets. Still lacking backgrounds for everything except the first Island dungeon.

So here are the latest mockups:

Sharkfin Island


Loading Screen, Still WIP stage




First miniboss, How it will show on a Nintendo DS/3DS


Seabattle, the things on top of the ship healthbar is the loading animations for the cannons. will be spinning until its loaded then show a cannonball instead


Towerstone Island




I have not yet made all backgrounds yet as you can see in the last mockup. So I used the same as the jungle one just to not hurt your eyes too much with the transparent colour.
Houses are not completety done yet as you can see. Also, the sea will be freeroaming and quite big(Also the only thing that will be completely 3D) and there will be different areas that you cannot go to until you have conquered
the current pirate gang that owns it.

Would be cool to get your opinions before I head into the next phase!

cheers.
« Last Edit: August 17, 2011, 08:00:21 am by coffee »

Offline coffee

  • 0010
  • *
  • Posts: 190
  • Karma: +1/-0
    • JohanAronson
    • View Profile

Re: Pirate Game - continued - again

Reply #17 on: August 17, 2011, 07:59:33 am
hmm, dubbleposted when I edited

Offline Godsent

  • 0001
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile

Re: Pirate Game - continued - again

Reply #18 on: August 25, 2011, 03:00:00 pm
Coming along nicely. I would like to point out, though, that those houses do look a bit weird to me. Be it the lack of windows or the roofs, I'm not sure. Might want to try other designs just for the hell of it. It could be their lack of perspective that bugs me. The hills, the stairs, the bridge, they all have a perspective, while the houses do not. Just my two cents.

Offline coffee

  • 0010
  • *
  • Posts: 190
  • Karma: +1/-0
    • JohanAronson
    • View Profile

Here we go again

Reply #19 on: October 04, 2011, 07:09:06 pm
Hoi!

woke this project up again. Hard to find time when you got a fulltime job.

Here's the latest:



WIP:


Not looking to get more details, AA and stuff. So the style is clear

Wouldnt mind some critics :)

laterz