AuthorTopic: GR#057 - Pirate Game - Scenery, Sprites  (Read 10934 times)

Offline coffee

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GR#057 - Pirate Game - Scenery, Sprites

on: June 15, 2011, 06:46:58 pm
Yoho!

Been some time since I posted something of my own. Been busy with some small game projects to keep the pixeling up.

Decided to start my own little project. A Simple, clean and fun multiplayer game for at least four people.
You will be able to choose between a selection of different characters with their own abilities. On this picture Captain Ramsey and Bottleneck Bob. Captains abilities are guns and weapons. Bobs are just to smash things with his fist.
So, each character will be needed somehow at some point and you will be able to combine their strengh at certain fights. It will be powered by a 3D engine. So the bridge on the picture will get a smooth animation with some gravitystuff ect. ect!
It will hopefully be running on a nintendo DS at some point.

(Background is far from done, still some empty space and things to do.)



Latest:



Just want some hints and tips from what you can see atm. Something worth changing or do in another way perhaps, before I continue.
Worth to add that I work a fulltime job, so it will take some time before it's completely done and playable :( Also trying to keep the colours minimal, so there will be no big time AAing  ;)

/C

Edits:

« Last Edit: February 16, 2015, 08:11:18 pm by Cyangmou »

Offline Phlakes

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Re: Game in progress

Reply #1 on: June 15, 2011, 06:52:33 pm
This isn't very related, but those rectangles used for shading could make for a very interesting art style. I might have to hang on to this as a reference.

So, there are a few things you could tweak with the anatomy, like the straight lines on some of their arms, and Bottleneck Bob's ear is too big and facial features are too high. He looks a bit like a mouse.

Offline coffee

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Re: Game in progress

Reply #2 on: June 15, 2011, 06:59:10 pm
Good point! he wasn't looking very much like his portrait either!



New Bob

cheers

Offline Psiweapon

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Re: Game in progress

Reply #3 on: June 16, 2011, 02:45:27 pm
This looks real nice, but I have to say something:

The guys look much more tough in the sprites than in their portraits.

Both are nice, sprites and portraits, but in the latter they are much more stylized and look like less trouble. Specially the Cap'n, he looks much more civilized in the portrait, I think you should give him a broader face / more rugged look, like a couple of wrinkles or something, I'll try and do an edit later.

EDIT:

Here's the edit I said before.

« Last Edit: June 16, 2011, 05:17:43 pm by Psiweapon »
I ARE DUNECAT! I CONTROLS THE SPICE, I CONTROLS THE UNIVERS!

Offline coffee

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Re: Game in progress

Reply #4 on: June 17, 2011, 11:49:49 am
Bump!

New animation for Bob on top of thread and some background changes, improvements
« Last Edit: June 17, 2011, 12:32:42 pm by coffee »

Offline Psiweapon

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Re: Game in progress

Reply #5 on: June 17, 2011, 05:05:38 pm
Nice!

The new cap'n looks moar liek SRS BSNS
I ARE DUNECAT! I CONTROLS THE SPICE, I CONTROLS THE UNIVERS!

Offline coffee

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Re: Game in progress

Reply #6 on: June 18, 2011, 10:14:11 am
Here's the latest update



New character, Max, will be swordspecialist.
Put some new effort in the background, added some AA with excisting colours.
Working on a UI. for the lower touchscreen. Also scetching on a 4th member, but can't really come up with something good enough. Thinking of perhaps some sort of animal.

Offline pistachio

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Re: Game in progress

Reply #7 on: June 18, 2011, 12:26:15 pm
Like it so far, but a name like "Max" doesn't strike me as feminine immediately. Something more like "Maxine" or "Lara Croft wannabe with a huge scimitar" should do the trick. What? Yeah, don't listen to the second one. Anyhow I'd like to see the 3/4 view more obviously displayed, especially on her head and chest. Not seeing her left eye much. Either let the hair conceal it or make that single pixel whiter.

There seems to be a frame missing on the balding guy's run cycle after his right arm is outstretched in front of him, although it's probably an almost-finished WIP.

May I suggest, for that last character and considering the setting, a tiger? If you've decided to go with an animal, that is.
« Last Edit: June 18, 2011, 01:00:50 pm by pistachio »
OpenGameArt | TIGSource | Reddit coming soon. | Polycount

Offline coffee

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Game in progress, Update

Reply #8 on: June 27, 2011, 08:35:12 pm
Hey again!

Not had much time to keep going at this until now.
This is the original Thread:

http://www.wayofthepixel.net/pixelation/index.php?topic=12747.msg124133#msg124133

Latest update:







Wouldnt mind some comments :)

cheers
« Last Edit: June 30, 2011, 08:20:18 pm by coffee »

Offline Xamllew

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Re: Game in progress, Update

Reply #9 on: June 27, 2011, 10:49:12 pm
I like the roughness of the BG tree in the first pic, overall it looks great. Only gripe is the legs of your characters are almost the same value as much of the background so they disappear. Your female character's HUD mug shot looks kind of odd how it's cut off at the forehead.
« Last Edit: June 27, 2011, 10:52:16 pm by Xamllew »