AuthorTopic: WIP: Soldier game  (Read 13600 times)

Offline Koyot1222

  • 0010
  • *
  • Posts: 114
  • Karma: +0/-0
    • View Profile

Re: WIP: Soldier game

Reply #20 on: June 18, 2011, 02:50:25 pm
:) probably the best idea for me now will be remake all of sprites. Good thing ist that you gave me good idea how to fix it :D

Offline pistachio

  • 0011
  • **
  • Posts: 639
  • Karma: +4/-0
  • Mostly lurking
    • http://pixeljoint.com/p/125138.htm
    • View Profile

Re: WIP: Soldier game

Reply #21 on: June 18, 2011, 02:57:38 pm
Remake? IMO they're fine, just need some reworking, more like it. But ah well, whatever you want to do.

Offline Koyot1222

  • 0010
  • *
  • Posts: 114
  • Karma: +0/-0
    • View Profile

Re: WIP: Soldier game

Reply #22 on: June 18, 2011, 06:06:24 pm
oh, dont worry :) in my home we use to said "there is too many mashrooms in the soup", sometimes two or three steps backward could make much more good than one forward :) Im very glad that so early project has met so nice welcome. As i wrote, im very fresh and my abilities are very poor becouse i have not to much experience :) Im very glad that so many person gave me very constructive and usable advices.  
« Last Edit: June 18, 2011, 07:40:26 pm by Koyot1222 »

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: WIP: Soldier game

Reply #23 on: June 18, 2011, 11:42:02 pm
oh, dont worry :) in my home we use to said "there is too many mashrooms in the soup", sometimes two or three steps backward could make much more good than one forward :) Im very glad that so early project has met so nice welcome. As i wrote, im very fresh and my abilities are very poor becouse i have not to much experience :) Im very glad that so many person gave me very constructive and usable advices.  
If you did all those Archmage sprites and tiles, I would not consider you "very poor".
Some really nice ones in there...

Offline Koyot1222

  • 0010
  • *
  • Posts: 114
  • Karma: +0/-0
    • View Profile

Re: WIP: Soldier game

Reply #24 on: June 24, 2011, 12:08:23 pm

Few steps backward :)

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: WIP: Soldier game

Reply #25 on: June 24, 2011, 01:51:39 pm
Koyot, are you sure about all that single pixel noise shading? I don't see how it's helping anything. What are you trying to achieve with it?

Offline Koyot1222

  • 0010
  • *
  • Posts: 114
  • Karma: +0/-0
    • View Profile

Re: WIP: Soldier game

Reply #26 on: June 24, 2011, 02:03:09 pm
theyre suppose to be looking like rubish in the middle of third plan. When whole picture was colored only by one colour i was thinking that this is looking too flat, thats why ive decided to make it more noisy, more rubbish. Maby you have diferent idea, ill be very glad to listen ;) For now im trying to make less noisy secound and first plan. (sorry for english, hope ive explained it clearly, ididnt wanted to offend you)


Maby this would be more interesting effect, ill try to work it little bit more time.
« Last Edit: June 24, 2011, 02:29:02 pm by Koyot1222 »

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: WIP: Soldier game

Reply #27 on: June 24, 2011, 02:04:38 pm
I agree with Helm here. The dither stuff everywhere denotes exactly nothing as far as texture goes. Neither in the fore- nor the background. Edit coming up.
There are no ugly colours, only ugly combinations of colours.

Offline Koyot1222

  • 0010
  • *
  • Posts: 114
  • Karma: +0/-0
    • View Profile

Re: WIP: Soldier game

Reply #28 on: June 24, 2011, 02:31:18 pm
(...)Edit coming up.
Thankyou :) if it wont be a big trouble. Illbe waiting :)

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: WIP: Soldier game

Reply #29 on: June 24, 2011, 03:49:45 pm
Here I made 2 small and a bit sloppy edits to show what I think would be a good direction as far as detail goes.



I think the strong planes are very nice, you do not need to have detail everywhere, especially not nondescript detail.
Add stuff like breaks and such and make sure the moving units read well infront of them.
If you do colour tints try and have them make sense. That green you have on the exposed concrete does not look nice imo.

For the background trash kinda stuff I would do 2 or 3 colours, all very dark and subtle and then do some general junk and some detailed bits and bobs sticking out here and there.

I have to say I like tho what you have so far, just not the texture on the latest stuff.
There are no ugly colours, only ugly combinations of colours.