AuthorTopic: Reptilian arm  (Read 10259 times)

Offline Turbo

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Reptilian arm

on: May 10, 2006, 07:07:54 pm
Doing some tests for applying a reptilian scaly texture on an arm.



The physics behind this is: yellow lightsource, the scales are pink/purpleish, and the ambient lighting is colored a swampy dark green.
Have at you, kind sirs.

Offline helloimpoor

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Re: Reptilian arm

Reply #1 on: May 10, 2006, 07:42:20 pm
maybe make the gaps between scales less defined otherwise it looks like bricks.

Offline majestic1

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Re: Reptilian arm

Reply #2 on: May 10, 2006, 08:27:42 pm
looks like metal/armor
pretty good so far

Offline Tremulant

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Re: Reptilian arm

Reply #3 on: May 10, 2006, 08:59:08 pm
I agree that it looks more blike bricks than scales. The major thing, I think, is that the contrast is too high, the dividing lines too dark. Because of that, if it were to cover a whole piece, it might get a bit distracting (details in the face, say, might get obscured/overshadowed by the texture). Also, scales tend to overlap one another and form (if any geometric pattern) more of a diamond shape than a straight rectangle.

That said though, this is a pretty cool texture in its own right, and is (along with the lighting) really well executed here. I'd be interested to see where you could take this.

Pixel forth and conquer, good sir.

Offline Turbo

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Re: Reptilian arm

Reply #4 on: May 10, 2006, 11:03:43 pm
Thanks for your comments, very helpful.
I tweaked the contrast on the lines so that they reacted better to the light, and increased readability by simplifying a bit the clusters of scales. Also, altered their shape to resemble more clearly the diamond shape (which initially i tried to indicate, using subtle shading, but i guess it was too subtle :)).



The version on the left is one i further rendered from the one on the right - in which i altered only the contrast on the lines - with the new scale shape and even less contrast on the light area.

Offline Ryumaru

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Re: Reptilian arm

Reply #5 on: May 11, 2006, 09:00:39 pm
i think making the highlight more yellow improves it dramatically.

Offline Darion

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Re: Reptilian arm

Reply #6 on: May 12, 2006, 12:04:29 am
Looks more like an arm made of bricks ... but I lke that idea a whole lot better. Seen too many reptilian arms.
@darionmccoy

Offline Turbo

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Re: Reptilian arm

Reply #7 on: May 12, 2006, 06:04:43 pm
Ryumaru: i think you made the highlights green, not yellow. Given that i wanted a yellowish lightsource, i don't think it's adequate.

Darion: still getting the bricks feeling?... I'll try to give it another rework when i have time, further lowering the contrast of the spaces between the scales.

Thanks for the comments

Offline Ryumaru

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Re: Reptilian arm

Reply #8 on: May 12, 2006, 06:56:34 pm
but your last highlights where white???

Offline Razz

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Re: Reptilian arm

Reply #9 on: May 12, 2006, 11:33:41 pm
They were a soft yellow. Plus, adding green to white doesn't make it more yellow.