AuthorTopic: GR#122 - La Scaphandrier - Gameart  (Read 34367 times)

Offline Candy Man Criminal

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Re: Le Scaphandrier - A game in the making

Reply #30 on: June 18, 2011, 07:08:23 am
it kinda gives me the impression of a dead whale split in half before a submarine o__o

Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #31 on: September 07, 2011, 10:38:36 am
Hello again, I'm still working on this.
I've updated the tileset:


Here's a little example of the coral tiles blending together:


I'll be aiming to create more tiles for this set, and I'll try to make the submarine more submarine-ish.
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Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #32 on: May 05, 2012, 07:37:23 pm
Hey there. Working on this still.
I'm not going to do any specific locations for now, and the logbook idea with sea creatures will be scrapped. All that's staying for now is the diver, the bases, and the oxygen tube. Otherwise it's too complicated for me.
Basically, I have three tilesets, from lightest to darkest. I think I'll add more or less of each according to the level. Also, as you go away from the base it gets darker.

I'd really like to know what you think of this, if you can see any improvements or anything.
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Offline Ryumaru

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Re: Le Scaphandrier - A game in the making

Reply #33 on: May 05, 2012, 09:47:38 pm
Just popping in to say that I LOVE the game concept and of course the tiles! Our projects are both dealing with similar aesthetics, too. In this update you fixed one problem I had with the air meter, which was it's low value contrast compared to the hud, which seemed odd for such an important element. Will the radar and map still be here too? It would be nice to see them here for full context and possible critique.

For the base, it'd be nice to have one plane much darker than the other so we get a better concept of form, rigt now it's got that flat, cardboard-squished look.

Keep it up! it all looks really great and definitely has that " I want to play this" feel!

edit: Also, I have to say I really like the fog effect you mocked up in post 25. I can't decide which one is visually better, but I know the fade to black has been done much more than the fade to blue. Would it be too difficult at this point to change gradient methods( or have you already made up your mind on the black?)
« Last Edit: May 05, 2012, 10:00:42 pm by Ryumaru »

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Re: Le Scaphandrier - A game in the making

Reply #34 on: May 06, 2012, 12:11:36 am
I like the way the colors are coming out in this a lot Christoballs.. and the 16 color system is interesting. The colorful coral tiles look awesome. That checker pattern that fades out into black, in the last image, is neat the way it's patterned into blocks. Just needs more tiles to blend into the light values.. but I like the color transition

Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #35 on: May 06, 2012, 04:14:08 pm
Thanks guys, I've made an update for the mock-up:

Here are the suits you use in the game:

« Last Edit: May 06, 2012, 04:36:10 pm by Chris2balls »
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Offline coffee

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Re: Le Scaphandrier - A game in the making

Reply #36 on: May 08, 2012, 06:39:12 am
Looks very good! Been following since you started the project. Just wanted to pop in and say I think the purple kind of fading fog looks more apeeling and the blue one just got the best of it I think. It just got a bit too weak.

Love the bug kid of thing! :)

Edit:
What ptoing said, perhaps its just the less contrast that makes me feel that way about the latest one and not the colours. Although a game in all blue wouldn't be
fun to watch at the entire time and perhaps a bit monotome.
« Last Edit: May 08, 2012, 07:49:29 am by coffee »

Offline ptoing

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Re: Le Scaphandrier - A game in the making

Reply #37 on: May 08, 2012, 07:29:40 am
This is pretty cool stuff. Looks lovely so far as well.
As for the colours, if you plan to do some proximity based thing for changing colours read up on it a bit. Red goes bye bye fastest underwater and everything that is reddish with it of course. Blue stays longest, or well, is what stays until the end unless you go to deep and then you just have black darkness. A game that did this well is Scheichfahrt. Kinda Elite/Privateer type thing under water.
There are no ugly colours, only ugly combinations of colours.

Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #38 on: May 17, 2012, 03:08:04 pm
Thanks guys! I checked out Scheichfahrt, it looks like good fun and I think I have some colour experiments to do.
I'll see what I can do in terms of contrast, too.
I've got some new animations in the meantime:


I'm having problems with pixel clusters. The speeds aren't definite, so I'll be tweaking them and updating this post.
Please let me know if you have anything to suggest.
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Offline ptoing

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Re: Le Scaphandrier - A game in the making

Reply #39 on: May 17, 2012, 04:17:46 pm
You are not limited in terms of frames, so I suggest to at least NOT use the standing frame as an in-between for the walks. It looks weird. If you make a proper frame for the passing position it will look a lot better.
There are no ugly colours, only ugly combinations of colours.