AuthorTopic: GR#122 - La Scaphandrier - Gameart  (Read 34366 times)

Offline Decroded

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Re: Le Scaphandrier - A game in the making

Reply #20 on: June 08, 2011, 09:51:52 pm

i don't think he's walking, i think he's doing the cancan :D
Try some reference and add some more frames? is he going to have a window on the side of his head? makes it a but hard to tell which way he is facing unless u come up with another way to differentiate.

Offline yrizoud

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Re: Le Scaphandrier - A game in the making

Reply #21 on: June 09, 2011, 12:12:13 am
I like the idea of a single drone because it gives something to manage that can take place "in the background" and in the future. It doesn't remove the feeling of loneliness, it can avoid some tedious "fetch" jobs in already-explored areas. If it only consumes energy while successfully moving, the player can wait for a safe spot for his character before he checks if the drone has finished its task.

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Re: Le Scaphandrier - A game in the making

Reply #22 on: June 09, 2011, 12:46:48 am

Yeah lol and when it has nothing to do it just follows u around like a dog. Could be kind of cute if it had some kind of subtle rudimentary ai to follow voice commands.as thats the closest thing he has to a friend down there he could start to talk to it as a way to introduce some story dialogue, but obviously its just a drone so it would reply "...".
Would be funny if deeper into the game it formed more personality and eventually started talking back to u lol a clear sign that the guy has lost it.

Anyway its so off-topic from the graphics sorry...

Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #23 on: June 10, 2011, 07:17:43 pm
No problem about talking about the drone, that's a great suggestion actually. I'm more inclined to implement it into my game... within the 64k available! D:
Here's an update of the tileset:

I'll post an example of what they look like used soon.
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Offline Candy Man Criminal

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Re: Le Scaphandrier - A game in the making

Reply #24 on: June 10, 2011, 09:07:20 pm
looks pretty sexy to me, cant wait to see more  ;D

Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #25 on: June 11, 2011, 03:28:26 pm
Thank you!
Right, here's an update on the tileset, plus I've added a "fog" effect (basically a dither tileset):



You may notice I've used the tiles differently from one side to the next: I wasn't sure if it were better for me to go for four bands of gradient, two bands, or using four bands in a less rigid way. I prefer the last version. I'll talk about the overlays to see if that's still going to be possible within the 64k and how many tiles I should use with the programmer.
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Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #26 on: June 15, 2011, 08:21:36 pm
Hi! This isn't dead, I'm just busy with other projects.
One of the "dungeons" of the game is a military submarine:

Still a heavy WIP. I'm frustrated because I want to give the impression there's algae and stuff growing on the submarine: the green seems too bright to my taste... any suggestions would be really helpful!
I've also sketched another suit design which I'll pixel later, and I've also made a list of areas the diver could explore:
- A sunken submarine
- A sunken ship
- An underwater city
- Underwater caves
- Derelict diving bases
- Coral reef jungle
- A bioluminescent labyrinth
- A necropolis
- An underwater mining site.
If you have any ideas, please say so!
« Last Edit: June 15, 2011, 08:23:07 pm by Chris2balls »
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Offline Mathias

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Re: Le Scaphandrier - A game in the making

Reply #27 on: June 15, 2011, 10:37:20 pm
It's hard to do, but often it's best to wait for at least the alpha version of the game before getting real worried about final polished art. When making a game, and you do things out of order, much time can be wasted, therefore decreasing the likelihood of actually completing it.



ENVIRONMENT IDEAS:

- Warm tinted cavernous and/or open water areas molded by underwater volcanic eruptions minor and major (blobby curvilinear rock formations, glowing veins of magma between formations, strange flora/fauna adapted to the heat, fire/heat element oriented enemies)
- Abyss full of phosphorescent creatures (shifting light sources, remember Aquaria's abyss stage. . .)
- World War II wreckage from a huge battle (remains of subs, planes littering ocean seabed, some large enough to enter)
- Atlantis (Merfolk civilization, think Little Mermaid but less gay, could be ruins or a still-functioning city)
- Bermuda Triangle (ruins of ships/planes,  and . . . you'll have to think of an explanation for all the unexplained disappearances blamed on the Bermuda Triangle and reveal it in the level)
- Swallowed by a whale (whale inards, walking on tongue, swimming in stomache)


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Re: Le Scaphandrier - A game in the making

Reply #28 on: June 16, 2011, 08:23:48 am
Thank you very much, Mathias: that advice reminds me of all the unfinished games I made with my brother, and my unfinished pieces of art.
The submarine was going to be the first place you visit in the game, but I'll focus on getting some more critical sprites in such as the base, oxygen tanks and the parts to build the base. And I'll have to make a font, too. Oh and a couple of creatures swimming about ;)
(I'm taking in count your environment ideas too, thanks!)
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Offline yrizoud

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Re: Le Scaphandrier - A game in the making

Reply #29 on: June 16, 2011, 02:12:23 pm
A ref for a hulk sitting on ocean floor.
http://i2.2photo.ru/z/f/385487.jpg