AuthorTopic: GR#122 - La Scaphandrier - Gameart  (Read 28137 times)

Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #40 on: May 22, 2012, 06:49:41 pm
->
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Can this be better still?
« Last Edit: May 22, 2012, 07:07:32 pm by Chris2balls »
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Offline Corinthian Baby

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Re: Le Scaphandrier - A game in the making

Reply #41 on: May 22, 2012, 07:23:56 pm
The old one at least looks like he's walking, the new one makes it look like he's flailing/kicking his way around. The reason this is is because of that hind leg. Even though the depth is there, the contours of that leg are similar enough to his right leg when it goes back, too much. This causes our eyes to merge the two legs and confuse them, whereas they should both be readable.

The old animation looks like he has some weight to him, which fits for the heavy gear/underwater environment. But if you want to fix that new sprite, I would suggest using the foot at 90 degrees for the hind leg, and more flat, less angled foot for the front leg. You could also experiment with the foot angles of the front leg when it kicks forward, to make sure there is a balance. And yeah if you can do more than 3 frames, then do it for the sake of fluidity.

Offline ptoing

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Re: Le Scaphandrier - A game in the making

Reply #42 on: May 22, 2012, 07:51:22 pm
Gah, I just made a nice edit, but the gif got fudged.

Anyway, here is what I would suggest:

For the contact frames plant both of his feet on the ground do not have the front foot go / since walking in these suits is hard. Also move him down one more pixel in those frames to give it more weight.

The passing positions you can leave at the same height but give the legs the proper 4 kinda position.
And make sure to differ the arms in the passing position so that when it goes back it is closer to the front and vice versa.
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Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #43 on: May 22, 2012, 08:28:31 pm
Thanks guys, I thought there was something not quite right about them. I found an easy fix:

I added the frames I was using on the previous versions of my sprite. I've just got to fix the arm movement now and it should be better.
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Offline ptoing

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Re: Le Scaphandrier - A game in the making

Reply #44 on: May 22, 2012, 09:07:52 pm
No, that still is not good. A walkcycle should not have a frame that appears to be a standing pose if you want it to look like a walk. Technically you should have at least 3 frames for each step for a sideways walk but with tiny stuff 2 can work somewhat and I redid what I have done earlier so you can see what I meant with my post above.



Hope this helps.
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Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #45 on: May 22, 2012, 11:41:08 pm
Thanks for your help, ptoing! This is my last go today, I'll see how I can improve it tomorrow:

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Offline Chris2balls

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Re: Le Scaphandrier - A game in the making

Reply #46 on: January 13, 2013, 01:16:39 pm
Hey, I thought I'd bump, since I have some more animations!


« Last Edit: January 13, 2013, 01:38:22 pm by Chris2balls »
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Offline Mr. Fahrenheit

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Re: Le Scaphandrier - A game in the making

Reply #47 on: January 13, 2013, 01:53:14 pm
I think, if the guy is going to be in the water most of the time you should try to make the animation stompier and slower because right now the suit seems to have no weight and water resistance has no effect on it. That is, if you can with the sprite and frame restrictions you are using.
« Last Edit: January 13, 2013, 07:48:10 pm by Mr. Fahrenheit »

Offline Ryumaru

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Re: Le Scaphandrier - A game in the making

Reply #48 on: January 13, 2013, 03:49:06 pm
Glad to see you're still working on this, looking forward to see more environment work too  :D

Offline Lachie Dazdarian

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Re: Le Scaphandrier - A game in the making

Reply #49 on: January 13, 2013, 07:29:05 pm
Missed this project earlier. Excellent concept. Looking forward to follow the development.