AuthorTopic: [WIP]Unhero's Art Dump (game mockup)  (Read 12132 times)

Offline Unhero

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[WIP]Unhero's Art Dump (game mockup)

on: May 19, 2011, 04:15:46 pm
Hi all, I newbie in pihelart, so I will be glad to any advice and assistance, and these are my sketch for the game...

« Last Edit: May 26, 2011, 01:36:06 pm by Unhero »

Offline Corinthian Baby

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Re: [WIP]This game has no name, but...

Reply #1 on: May 19, 2011, 06:38:59 pm
What kind of game is this supposed to be? First thing I would do before you move on is change the colors. Right now they're flat an uninteresting. Make the bricks more brownish orangeish instead of straight red. Make you grey have a hue to it like purple, blue or green.  And depending on the mood of the game you could change the color and shading of the windows.

For those metal tunnels I would say to add some texture to it with colder colors. Look into hue shifting as well, it could be useful here.

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #2 on: May 19, 2011, 06:47:18 pm
Corinthian Baby, game will be rpg & adventure, but this is not exactly all in the process, thanks for your advice  :)

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #3 on: May 19, 2011, 07:16:14 pm
Corinthian Baby, how's that color of brick?

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #4 on: May 20, 2011, 04:53:19 am
redraw metal grid and pipe

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #5 on: May 20, 2011, 05:32:29 am
new briсks

Offline pistachio

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Re: [WIP]This game has no name, but...

Reply #6 on: May 20, 2011, 06:15:24 am
Corinthian Baby, how's that color of brick?



Your english seems a bit unpolished. Russian? Anyhow, excuse me if you don't understand something.

The brick texture is still a bit too saturated. If you were going for a realistic or close to realistic style, consider toning this down, especially the background-plaster- stuff-color. The sprite itself seems suspiciously... plastic. Pixel level imperfections to suggest a brick-like feel should finish it off. Not too many, though, or it may come off as ugly pixel noise.

Here's a simple edit demonstrating what I mean. Sorry if you didn't want any new colors added; it was necessary to achieve the effect. Then again it could probably be achieved otherwise...



The pipes/fence tiles could go for the same treatment, minus the "imperfections" because, you know, they're pipes. Or fencing.

That character in the jacket looks a bit strange, too. I guess you forgot all about its anatomy (torso is too long, shoulders too wide, figure off-balance, etcetera). I'd suggest drawing a wire frame to build it on. In fact I might just start making an edit now...

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #7 on: May 20, 2011, 06:38:31 am
pistachio, Hi, yeah Russian, sorry for my bad skill in English, your example looks very realistic

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #8 on: May 20, 2011, 07:03:44 am
pistachio, new texture, use more colors, as you suggest

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #9 on: May 20, 2011, 07:26:52 am
old and new pipes



Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #10 on: May 20, 2011, 08:28:19 am
border

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #11 on: May 20, 2011, 09:31:39 am
pistachio, could you give an example of character wire frame of character?  ::)

Offline philipptr

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Re: [WIP]This game has no name, but...

Reply #12 on: May 20, 2011, 10:13:39 am
...five posts in a row?

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #13 on: May 20, 2011, 10:22:21 am
philipptr, so it is impossible?

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #14 on: May 22, 2011, 05:02:23 pm

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #15 on: May 23, 2011, 06:06:42 am
Repaint cafe, help on colors and what details to add?




quick edit:

« Last Edit: May 23, 2011, 09:41:50 am by Unhero »

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #16 on: May 23, 2011, 10:12:41 am
last ver:

Offline Unhero

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Re: [WIP]This game has no name (mockup)

Reply #17 on: May 23, 2011, 06:24:37 pm
toyota tundra clear mockup:

Offline Unhero

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Re: [WIP]This game has no name (mockup)

Reply #18 on: May 24, 2011, 06:35:39 am
tundra in work, what do you say?



edited:

« Last Edit: May 24, 2011, 08:18:46 am by Unhero »

Offline Unhero

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Re: [WIP]This game has no name (mockup)

Reply #19 on: May 24, 2011, 09:31:46 am
last version:

« Last Edit: May 24, 2011, 11:49:51 am by Unhero »

Offline Unhero

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Re: [WIP]This game has no name (mockup)

Reply #20 on: May 25, 2011, 04:57:43 am
redrew the roof:




last:

« Last Edit: May 25, 2011, 06:02:48 am by Unhero »

Offline lilwing

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Re: [WIP]Unhero's Art Dump (game mockup)

Reply #21 on: May 26, 2011, 01:10:38 am
I like the lineart on the truck. Eto horosho! (govoryu nemnogo russkiy yazyk)

Cafe looks better, now that you have some texture to the bricks, but it still looks flat because there are no shadows and the highlights are dull. You can add some dimensions to it by revealing the interior of the cafe and demonstrating the transparent qualities of the glass.

The sign is plain and I can't tell if it's neon or a billboard. Billboards have a cardboard-like texture and furthermore, I can't imagine why a billboard would have such a combination of colors. Neon signs should have metal ribs behind them and the bright green colors palette would match. You will have to choose one or the other before you continue. Another thing you should start thinking about is including some kind of graphic to include in the sign. Perhaps a burger and a coffee?

Truck

The paint job on the truck looks washed out. It should be shiny, right? This can be achieved with more contrast. Just up the contrast a bit, saturate the colors more and it should be better. The wheels should have darker tones of gray, and I've never seen a truck with Eisenkreuze for hubcaps, but I suppose you could make it work. The blue windows look better than gray, but they should have darker tones; bright enough to look transparent, though. What will really make the truck look real, once you've done all that, is the chrome plating on the bumpers and the reflective qualities of the lights on both ends. You really need to focus on these areas last and they need to have some wicked contrast. Once all that is finished, take a good look at the solid outlines and try to do selective outlining.
« Last Edit: May 26, 2011, 01:12:15 am by lilwing »

Offline Unhero

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Re: [WIP]Unhero's Art Dump (game mockup)

Reply #22 on: May 26, 2011, 07:14:32 am
lilwing, hi, thanks for explanatories, your Russian it is good) I have started to correct a pickup, have set contrast colors, but while it seems to me, what became worse, wheels I will correct a bit later, also there is a problem - how to represent chrome on a bumper if it is not difficult - show?

Offline Unhero

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Re: [WIP]Unhero's Art Dump (game mockup)

Reply #23 on: May 26, 2011, 08:01:22 am
redrew signboard:

Offline Unhero

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Re: [WIP]Unhero's Art Dump (game mockup)

Reply #24 on: May 26, 2011, 11:34:24 am
Please give advice what form of a roof better to make, this building - a boutique, well or clothing store  ???

Offline Unhero

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Re: [WIP]Unhero's Art Dump (game mockup)

Reply #25 on: May 30, 2011, 08:28:55 am
I just started to paint, as can be given a three-dimensionality?



edited:


marble texture:

« Last Edit: May 30, 2011, 05:51:38 pm by Unhero »

Offline Unhero

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Re: [WIP]Unhero's Art Dump (game mockup)

Reply #26 on: June 03, 2011, 12:52:33 pm
Please criticize work, drew quickly and inattentively: