AuthorTopic: [WIP] Cow sprite and grass  (Read 6061 times)

Offline Alais

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[WIP] Cow sprite and grass

on: May 18, 2011, 06:25:36 pm
This cow and the grass it stands on are for a game I am working on.

Here's the standing frame:


Walk cycle:


I am very new to animating walks! I think the legs look a bit stiff, but I am trying to go with the "cute round chubby" look, so I don't want to make the movement of the legs too complex. Overall I think it's ok, but I need help making it look smoother, and more believable.

And the grass:


I realise the grass has 5 shades, 2 of which are very similar, but it loses depth when they are combined. Contrast is probably too high for a floor tile as well, but my efforts at fixing that have failed. I find making grass really quite frustrating at times.

Any suggestions and critique would be very much appreciated!
« Last Edit: May 18, 2011, 10:01:49 pm by Alais »

Offline RetroRob

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Re: [WIP] Cow sprite and grass

Reply #1 on: May 18, 2011, 08:21:31 pm
I love the cow, except the back hip bones seem wonkey - Smooth them out maybe?.  The horns are throwing me off a bit too.  Other than that, bravo looks awesome.   The grass could use some work.  I would try to simplify it as much as possible.  Reduce the colors and spread them into chunks / thin them out.

Offline TripleM

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Re: [WIP] Cow sprite and grass

Reply #2 on: May 18, 2011, 09:13:58 pm
OMG dude love the sprite make more like adding pigs and sheep and more animals. Is this your first art piece cause your "VERY" good : D
Pixels make my head work. Not hurt

Offline Alais

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Re: [WIP] Cow sprite and grass

Reply #3 on: May 18, 2011, 10:03:45 pm
Thanks for the feedback!

I've added the walk cycle to the OP, I'll put it here too:


I know it's not finished yet, but I'd like some direction for fixing it up.

Offline pistachio

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Re: [WIP] Cow sprite and grass

Reply #4 on: May 18, 2011, 10:52:18 pm
Thanks for the feedback!

I've added the walk cycle to the OP, I'll put it here too:


I know it's not finished yet, but I'd like some direction for fixing it up.

Almost like a reverse of this thread, the head is on an isometric perspective likewise to the body, which is kind of like some sort of top-down RPG perspective. Decide on which one you're going to use first.

The palette's mostly boring gray if you look closely, and the pinks are, well, mostly boring pinks, just light to dark. I'd like to see a bit more color variation. Perhaps make darker colors cooler? I'll make an edit to help you.

Also, ya gotta agree with RetroRob, those hip bones are really... awkward.