AuthorTopic: GR#061 - Werewolf - Low Res Game Art  (Read 23446 times)

Offline knivel

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GR#061 - Werewolf - Low Res Game Art

on: May 17, 2011, 03:47:02 pm
Hey folks,

I was hoping to get some feedback on my player sprite for the werewolf game I'm working on. Below are the rotations of his human form and wolf form:



I'm using Arne's palette, and I've zoomed the sprites to 2x for this post, which is how they'll render in the game. Any critiques are very appreciated!

Latest Update:

The game is out! Where I Go At Night





« Last Edit: July 17, 2011, 05:02:55 am by knivel »

Offline Mathias

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Re: [WIP] Werewolf game sprites

Reply #1 on: May 17, 2011, 06:37:40 pm
The werewolf form retains all clothing except shoes? Eh, it's a game. No need for hyper realism.

Nice colors. Werewolf face hard to read. Seems he should have a protruding snout in profile sprites.

Offline knivel

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Re: [WIP] Werewolf game sprites

Reply #2 on: May 18, 2011, 05:13:42 am
Thanks, Mathias. Here's my latest version of the wolf form:



Here's my first take on the walk cycle:


Offline knivel

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Re: [WIP] Werewolf game sprites

Reply #3 on: May 19, 2011, 03:32:36 pm
Here's the walk cycle for both forms in all 4 directions:



The wolf form will actually has a higher frame rate and moves faster on screen, but it was simpler to throw both sprites together in a single .gif.

Offline lilwing

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Re: [WIP] Werewolf game sprites

Reply #4 on: May 20, 2011, 01:47:39 am
The werewolf's arms should be moving.

Offline Mathias

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Re: [WIP] Werewolf game sprites

Reply #5 on: May 20, 2011, 10:56:44 pm
If they did move, you don't have to move them in tandom with the body bounce, they could be offset by one frame and have their own delayed bounce. You may or may not have enough frames for that, though.

Offline Greger

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Re: [WIP] Werewolf game sprites

Reply #6 on: May 21, 2011, 11:02:38 am
If they did move, you don't have to move them in tandom with the body bounce, they could be offset by one frame and have their own delayed bounce. You may or may not have enough frames for that, though.

They could move up and down with the legs, so when the left leg goes up his right arm goes down and the other way around.

Offline tehwexxl0rz

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Re: [WIP] Werewolf game sprites

Reply #7 on: May 21, 2011, 11:46:49 am


BOUNCE! :)
« Last Edit: May 21, 2011, 11:50:05 am by tehwexxl0rz »

Offline knivel

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Re: [WIP] Werewolf game sprites

Reply #8 on: May 21, 2011, 06:44:17 pm
Thanks guys! Especially tehwexxl0rz with your really helpful edit.

I've added a couple more frames into the cycle so I could get some of that nice bouncy secondary animation:



I'm pretty happy with the animation at this point, so I'll probably start moving onto the townspeople and then the background tiles.

Offline PypeBros

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Re: [WIP] Werewolf game sprites

Reply #9 on: May 23, 2011, 10:29:13 am
I'm pretty happy with the animation at this point, so I'll probably start moving onto the townspeople and then the background tiles.


So, errm. Is that hands I see at each side of the wolf's head ? I initially thought it was some wolf-head-thing until I realised the wolf otherwise had no arms :P