Looking better but in the front view the arms still look somewhat static because there's no change in light and shadow. If you look at Froli's edit you'll see he only uses the brighter skin colors for the arm when it's raised up. This gives the impression that light hits the arm because its raised, and recieves less light when it swings back. This kind of thing is important to maintain the illusion that his arms are moving back and forth.
EDIT:
Yeah, the right side view looks good. Maybe you could move his shoulder a bit too?
Thanks, I can't believe I forgot about the whole light / shadow on the arms... shame on me since this is something that I almost always keep in mind. I agree with you on the right direction static shoulder situation, and I have made the necessary changes to it, again something that I missed out from your edit earlier... I also had someone in OGA tell me about the same thing.

Anyways, here's the final update sheet.


I will be editing this post or posting the animated .gifs with the changes, as well I might put animations of the template itself... even though I covered the major animation issues with this update, I will be showing the new child template and also extra animated poses of the existing template, cause this main character will cut bushes and all that crap in the game haha, so yeah, expect me posting more stuff in this thread. Thanks again.
EDIT:Okay, animated .gif created for Heath. Will take some time to upload the template animations.





I declare it finished as it is... thanks again everyone.