AuthorTopic: A PSP-ish thing - wip dump site  (Read 5803 times)

Offline Martyr

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A PSP-ish thing - wip dump site

on: May 03, 2011, 11:08:08 pm
My attention span is short, my perfectionism is borderline unhealthy and I want to get the most out of my work. This is why low-res work is absolutely perfect for me; I can get most things done in one go and still add in as much as detail as I possibly can, using very tight restrictions.

Been wanting to make a PSP-esque game for some time now, but still have no definite idea or design for it, started working on it anyway. When working on these specs I'm looking for objects that are relatively simple in shape but are still detailed, to enhance readability on smaller resolutions (but you guys already know that).

Barrett M82CQ


Entire model is with 493 triangles relatively heavy for its simple shape, but a lot of parts will be mirrored on the uvs to get the most out of the textures (streaming textures is AFAIK the biggest bottleneck on the PSP, rather than triangle count). Only textured the scope at this moment, but I'm sure I'll still edit it later on. Scope is on a single 64*32. Separate map because I might want to put it on a different weapon as well later on, so it'll have to be somewhat modular. No texture filtering.

Will post more stuff here along the way.  :)

Offline Martyr

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Re: A PSP-ish thing - wip dump site

Reply #1 on: May 04, 2011, 09:27:04 pm


Angles are grinding my gears slightly.

Offline Martyr

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Re: A PSP-ish thing - wip dump site

Reply #2 on: May 08, 2011, 11:01:49 pm

Offline Martyr

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Re: A PSP-ish thing - wip dump site

Reply #3 on: May 14, 2011, 08:50:07 pm

Offline Martyr

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Re: A PSP-ish thing - wip dump site

Reply #4 on: June 11, 2011, 11:11:15 am






Nyan cat.

Offline Martyr

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Re: A PSP-ish thing - wip dump site

Reply #5 on: July 19, 2011, 07:28:21 pm


lol

168 tri 64^2