"making the next Deus Ex"
sounds like an ambitious project, up my lane of interest too, I'm quite fond of emergent game systems, cause and effect and utter player freedom toward actions and exploration

create worlds for people to become immersed in and explore etc etc.
currently working on an assignment for my animation course and have thus far speed modelled this character concept

rather low poly and hasn't been optimized yet, still within PS2 character polycounts.
and yeah game development has been taken up all over the globe, sadly some of the jobs in india and china directly correspond to the closing of alot of companies all over the place, Australia took quite alot of hits in the last 5 or so years, especially the state I am in there are barely any active studios at all, besides casual games, and they aren't the same

Update:

2500 poly or so , still WiPy, on texturing will rig him up soon, spent about 5-6 hours on him so far relatively fast modelling spent couple hours modelling the head and another couple on the body, lil bit on unwrapping and dunno few hours on the texturing (keep getting distracted so it's hard to gauge, but it's faster than alot of stuff I've attempted so far in some regards)
was told it was too colourful (borderline racist if you ask me

) so had to dull it down, might need to push white make up, it's for a mime thingy, so got a casual looking mime kid going, and oh yeah might end up in sepia, but not sure
seems colour is more likely, and update:

some rather rough story board slides, with an edited version for the boards, with nod to a certain someone on the forums pseudo-trademark I'm sure it's obvious
oh yeah he's rigged now if it wasn't obvious, back to texturing tomorrow