AuthorTopic: security guard  (Read 5764 times)

Offline PypeBros

  • 0100
  • ***
  • Posts: 1220
  • Karma: +2/-0
  • Pixel Padawan
    • PypeBros
    • View Profile
    • Bilou Homebrew's Blog.

Re: security guard

Reply #10 on: April 30, 2011, 12:58:51 pm
His arms are clearly too short. The taser lacks visibility when he's not walking. Unless that's intentional (that is, unless you don't want the player to identify him as having a weapon), you could try changing the holding hand so that the taser no longer hides on his trousers.

Offline toaster

  • 0001
  • *
  • Posts: 79
  • Karma: +0/-0
    • View Profile

Re: security guard

Reply #11 on: April 30, 2011, 05:42:16 pm
His arms are clearly too short. The taser lacks visibility when he's not walking. Unless that's intentional (that is, unless you don't want the player to identify him as having a weapon), you could try changing the holding hand so that the taser no longer hides on his trousers.
If I would change the hand it would result in the same problem, when he's looking to the left. Maybe I should put some yellow on it.
Bytheway: I'm going on holiday this weekend, so I can't work on this images or reply your posts. When I´m back I will continue this work.