AuthorTopic: Iji standing sprite  (Read 8978 times)

Offline StaticSails

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Re: Iji standing sprite

Reply #10 on: April 28, 2011, 07:03:18 am
http://www.pixeljoint.com/pixelart/46975.htm#
This might be worth looking at. You can deviate from the style and still have the character be recognizable.

Offline FRAWG

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Re: Iji standing sprite

Reply #11 on: May 01, 2011, 01:35:12 am
Quote
I hope you can find the time to fix the sprite to whatever you think is best
Since nobody else has made an edit, and I generally admire the game Iji myself, I'll take a crack at an edit.


This post will be edited once I complete the back...

Offline orange08

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Re: Iji standing sprite

Reply #12 on: May 02, 2011, 11:57:15 pm
Quote
I hope you can find the time to fix the sprite to whatever you think is best
Since nobody else has made an edit, and I generally admire the game Iji myself, I'll take a crack at an edit.


This post will be edited once I complete the back...

That sprite is too small :( ...

Offline pistachio

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Re: Iji standing sprite

Reply #13 on: May 03, 2011, 12:03:50 am
Since nobody else has made an edit, and I generally admire the game Iji myself, I'll take a crack at an edit.


This post will be edited once I complete the back...

That sprite is too small :( ...

Small, but at least it's a good example. :)

Oh, right. I said I was going to make an edit... Got lazy :yell:

Either way the only problem I can see with FRAWG's edit is that the legs are a bit short and the Iji-character's left leg seems longer than her right leg.

BTW (addressing your sprite), when I said noodle-limbs, now that I look back they do have straight angles but not much definition. So I'd describe them more as tube-limbs.
« Last Edit: May 03, 2011, 03:11:06 am by pistachio »

Offline orange08

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Re: Iji standing sprite

Reply #14 on: May 04, 2011, 10:42:55 pm
Yeesh... I tried editing the sprite yet again.

Just some color changing and a little bit of shading added. I really need to get this perfected soon so I can start animating it   :'(

Offline Tourist

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Re: Iji standing sprite

Reply #15 on: May 07, 2011, 02:18:06 am
I made an edit as a warm-up before getting back to my pixels.



You've got enough pixels to add some shape and form to the figure.  I went with softer, rounder shapes to make it more feminine.

Added mass to the hips, and raised the hips one pixel up.  The groin is about halfway up a normal figure, and for a jump and run character I think it's good to keep the legs long.

Softened the shoulders a bit, narrowed the upper torso to make it more feminine.

I didn't get the front leg correct, You could probably pull the whole thigh down a pixel and it would fit better.  I am still rather poor at hair, so ignore those bits.

Some thoughts:
Teenagers are usually not fully grown.  Which means less than 8 heads high.  Or a larger head on the same body.  You could increase the size of the head a pixel or two and it would be fine.  This would give you room to add a mouth if you wanted one.

The lightest green is a bit bright.  Be sure to take a look at it on the real backgrounds to make sure it looks ok.

Hope this helps,
Tourist

Offline Tourist

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Re: Iji standing sprite

Reply #16 on: May 07, 2011, 03:09:52 pm
Oh, stumbled on this today and immediately thought of your pixels:



Tourist

Offline orange08

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Re: Iji standing sprite

Reply #17 on: May 08, 2011, 01:40:54 pm
That is excellent, Tourist!  :D Much better than I can do (not good with anatomy)
The team leader on this project decided he wanted the whole face (both eyes) facing towards the player... So I edited your sprite in various places. Tell me what you think :)
« Last Edit: May 08, 2011, 11:33:20 pm by orange08 »