AuthorTopic: Iji standing sprite  (Read 8995 times)

Offline orange08

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Iji standing sprite

on: April 19, 2011, 01:27:45 pm
This is a sprite I drew for an Iji Sequel (fangame) game. Before I start animating it, I want to make sure everything is perfect.
Don't pay much attention to the shading since the game is probably going to have dynamic shadows.

I mostly need to know if the form looks good enough and stuff.. the proportions, are they good enough?  :)
Tried out some new things:

Newest edit:
« Last Edit: May 04, 2011, 10:43:39 pm by orange08 »

Offline ColonelMustache

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Re: Iji standing sprite

Reply #1 on: April 20, 2011, 12:10:20 am
Looks pretty close to the original I'd say. The one where where shes facing away, the foreshortening isn't quite working on the left arm. Maybe I'm wrong but it looks a little stumpy. Also the little glimpse of face looks like it could come down a bit. The pockets look a little strange like they are inside out. Nice work.

Offline orange08

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Re: Iji standing sprite

Reply #2 on: April 22, 2011, 03:03:32 pm
Looks pretty close to the original I'd say. The one where where shes facing away, the foreshortening isn't quite working on the left arm. Maybe I'm wrong but it looks a little stumpy. Also the little glimpse of face looks like it could come down a bit. The pockets look a little strange like they are inside out. Nice work.
Thanks for the reply. =)
Anybody else ??? I need more opinions before I start animating.

Offline yrizoud

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Re: Iji standing sprite

Reply #3 on: April 22, 2011, 07:20:38 pm
In the front view, the hair should be visible in both sides of the face (near the neck, at least).
Be aware that Daniel Remar already made some pixel approximations when he rendered Iji as a sprite from his 3D model (which wasn't necessarily super-detailed), in order to get a good result from the (mostly) flat-color shapes, and at this size a pixel more or less does a lot of difference in body proportions. In your own pixelling, attempting a higher detail, you'll have to often 'betray' the original pixelwork, choosing one more pixel there, one less here.
A specific example of something you'll have to be careful : Don't use the frontier between black pants and green shirt as an exact indicationof Iji's waist. See this fan piece for example: http://shaktool.deviantart.com/art/Iji-96973055
Note the hourglass shape of the back  ><  : Shaktool's reading of Iji sprite is that her shirt is above and covers the top of her pants.
You should take it into account to get a nice leg/torso proportion, and keep it consistent in all animations.

Offline orange08

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Re: Iji standing sprite

Reply #4 on: April 23, 2011, 11:56:36 pm
Update.
Made her shirt hang over a bit.

Offline linx

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Re: Iji standing sprite

Reply #5 on: April 23, 2011, 11:58:24 pm
Her chest/arms seem odd... i just cant figure out how to fix it in an edit  :-\

Offline orange08

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Re: Iji standing sprite

Reply #6 on: April 26, 2011, 12:40:37 pm
Was messing around... made up a new sprite. Check the first post and tell me what you think.

Offline pistachio

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Re: Iji standing sprite

Reply #7 on: April 26, 2011, 12:57:41 pm
Proportions are okay, but there are other problems to be heeded. I.E... Not to be discouraging, but the limbs really look like noodle limbs of some sort with clothes to disguise them, but the legs are still pretty obvious. You may want to pull up reference. And dynamic shadows, eh? Frankly, as I imagine it, I don't think any level of technology being applied to a 2-D sprite is going to cover up some flat shading. Bad palette, maybe. But I recommend giving the shading a redo, if you have the skill to make it look any nicer. If I'm not lazy after all the doodling I've done, I'll make an edit to help you.
« Last Edit: April 26, 2011, 06:34:35 pm by pistachio »

Offline orange08

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Re: Iji standing sprite

Reply #8 on: April 27, 2011, 05:46:09 pm
Mmm... well, I'm generally not an expert at pixel art. I like to think I can animate well though.
I hope you can find the time to fix the sprite to whatever you think is best  :)

Offline Medevenx

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Re: Iji standing sprite

Reply #9 on: April 28, 2011, 02:26:38 am
First work on a background that is less saturated. Secondly, detail. The eyes are for chibi sprites, but you don't have a very tiny sprite so give it better eyes.

Offline StaticSails

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Re: Iji standing sprite

Reply #10 on: April 28, 2011, 07:03:18 am
http://www.pixeljoint.com/pixelart/46975.htm#
This might be worth looking at. You can deviate from the style and still have the character be recognizable.

Offline FRAWG

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Re: Iji standing sprite

Reply #11 on: May 01, 2011, 01:35:12 am
Quote
I hope you can find the time to fix the sprite to whatever you think is best
Since nobody else has made an edit, and I generally admire the game Iji myself, I'll take a crack at an edit.


This post will be edited once I complete the back...

Offline orange08

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Re: Iji standing sprite

Reply #12 on: May 02, 2011, 11:57:15 pm
Quote
I hope you can find the time to fix the sprite to whatever you think is best
Since nobody else has made an edit, and I generally admire the game Iji myself, I'll take a crack at an edit.


This post will be edited once I complete the back...

That sprite is too small :( ...

Offline pistachio

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Re: Iji standing sprite

Reply #13 on: May 03, 2011, 12:03:50 am
Since nobody else has made an edit, and I generally admire the game Iji myself, I'll take a crack at an edit.


This post will be edited once I complete the back...

That sprite is too small :( ...

Small, but at least it's a good example. :)

Oh, right. I said I was going to make an edit... Got lazy :yell:

Either way the only problem I can see with FRAWG's edit is that the legs are a bit short and the Iji-character's left leg seems longer than her right leg.

BTW (addressing your sprite), when I said noodle-limbs, now that I look back they do have straight angles but not much definition. So I'd describe them more as tube-limbs.
« Last Edit: May 03, 2011, 03:11:06 am by pistachio »

Offline orange08

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Re: Iji standing sprite

Reply #14 on: May 04, 2011, 10:42:55 pm
Yeesh... I tried editing the sprite yet again.

Just some color changing and a little bit of shading added. I really need to get this perfected soon so I can start animating it   :'(

Offline Tourist

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Re: Iji standing sprite

Reply #15 on: May 07, 2011, 02:18:06 am
I made an edit as a warm-up before getting back to my pixels.



You've got enough pixels to add some shape and form to the figure.  I went with softer, rounder shapes to make it more feminine.

Added mass to the hips, and raised the hips one pixel up.  The groin is about halfway up a normal figure, and for a jump and run character I think it's good to keep the legs long.

Softened the shoulders a bit, narrowed the upper torso to make it more feminine.

I didn't get the front leg correct, You could probably pull the whole thigh down a pixel and it would fit better.  I am still rather poor at hair, so ignore those bits.

Some thoughts:
Teenagers are usually not fully grown.  Which means less than 8 heads high.  Or a larger head on the same body.  You could increase the size of the head a pixel or two and it would be fine.  This would give you room to add a mouth if you wanted one.

The lightest green is a bit bright.  Be sure to take a look at it on the real backgrounds to make sure it looks ok.

Hope this helps,
Tourist

Offline Tourist

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Re: Iji standing sprite

Reply #16 on: May 07, 2011, 03:09:52 pm
Oh, stumbled on this today and immediately thought of your pixels:



Tourist

Offline orange08

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Re: Iji standing sprite

Reply #17 on: May 08, 2011, 01:40:54 pm
That is excellent, Tourist!  :D Much better than I can do (not good with anatomy)
The team leader on this project decided he wanted the whole face (both eyes) facing towards the player... So I edited your sprite in various places. Tell me what you think :)
« Last Edit: May 08, 2011, 11:33:20 pm by orange08 »