AuthorTopic: [WIP] Sophia III  (Read 7911 times)

Offline Cicadas

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Re: [WIP] Sophia III

Reply #10 on: April 18, 2011, 03:52:30 am
Have you considered throwing caution to the wind and ditching outlines entirely?

It's a lot easier to fit details onto a small sprite when you don't have big black outlines getting in the way of everything.
At this size singular pixels become more important, and outlines take up lots of those pixels, pixels that could be better put to use on detailing and such.

Offline Shiny

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Re: [WIP] Sophia III

Reply #11 on: April 18, 2011, 05:17:46 am
I think that you could still keep the outlines if you try to avoid using them so much on the inside.

Made an edit here to show you:


I did a few other things too:
- More consistent lighting, more contrast, etc.
- Flattened or otherwise simplified the form (simplifies shading and often helps readability on small sprites)
- Leaned the palette towards a cool blue (helps to both unify the palette and reduce color count)
- Changed the lines a bit to make the silhouette a little more solid (fewer "holes")