AuthorTopic: 64x64 Hulk avatr WIP (eventual animation)  (Read 12410 times)

Offline hotnikkelz

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #10 on: April 29, 2011, 01:09:23 am
Ok, i revamped again  :ouch:
the pains


Offline rivet

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #11 on: April 29, 2011, 01:42:19 am
Might want to work on the eyes a bit. Currently they look like (and are) 2 black pixels. They need to have more expression. The hulk is generally an angry character, so go for an angry look in his eyes. Froli has a great example. Oh and in my opinion you should make his shorts torn up a bit, although thats up to you.

Offline hotnikkelz

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #12 on: May 01, 2011, 01:55:53 am
REvamped again
I think i'm getting better...good practice. Or is it just me?




yeah i know he's headless right now :)

Offline hotnikkelz

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #13 on: May 01, 2011, 05:40:10 pm
Took another go at it, I'm a bit more pleased with this one. Anyone dissapointed with the direction it's going? better/worse?


« Last Edit: May 01, 2011, 05:42:42 pm by hotnikkelz »

Offline pistachio

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #14 on: May 01, 2011, 06:05:41 pm
Wow... How many times have you revamped this thing? 6?

Ok, i revamped again  :ouch:
the pains




I think this one has the most potential, perhaps combined with something along the lines of Froli's edit.

Overall inconsistent lightsources exist on all of them, though.
« Last Edit: May 01, 2011, 06:07:30 pm by pistachio »

Offline ErekT

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #15 on: May 01, 2011, 06:36:00 pm
Your revamps have lots and lots of stray pixels sticking out here and there for some reason. And, in the last two, lots of detail. All that detail you're trying to cram in combined with wacky lines/pixel clusters makes for a very noisy sprite. Sometimes less is more. Froli's edit has vast single colored areas. Very clean but still reads as the chunky anger-ball that is the Hulk no problem. Another thing to note is his use of straight diagonal lines. Check this out:



And that's not even all of them. You're working with a limited resolution, better make the most of it. Having shapes try to achieve lines like these basically help make the low resolution less obvious to viewers.

Offline hotnikkelz

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #16 on: May 01, 2011, 09:03:47 pm
Oh, thanks guys, will give it a go. The stray pixels are a result of quick outline roughs. I intended to get rid of them, as soon as i get the forms in the anatomy correct.
Ah diagonal lines, I didn't even notice that  :crazy:


OK here it is. What do you guys think? I tried not to copy Froli too much, just the concepts. Better?


« Last Edit: May 01, 2011, 11:50:14 pm by hotnikkelz »

Offline TheChannel

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #17 on: May 02, 2011, 02:21:48 am
He looks scared from his stance and expression,  not much you can do with a face that small though.
I also like your pallete used in the one Pistachio talked about as the one now is a bit to shiny for my liking.
His big toe is to big
His left and our right hand is to noisy.
Nice shading though and lots of good detail.

Offline hotnikkelz

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #18 on: May 02, 2011, 03:23:16 am
ah i c. I thought this palette would've been preferable as it has more contrast. Guess i'll revert to the older one. Thanks for teh advice, will correct them tomorrow.

Offline ErekT

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Re: 64x64 Hulk avatr WIP (eventual animation)

Reply #19 on: May 02, 2011, 05:29:24 am

Looking better :) The overall shapes and posture are nice. Shins look too long compared to the thighs.



Try to preserve straight horizontal, vertical and diagonal lines. If your choice stands between adding detail and preserving line integrity then skip the detail. Unless you can have those pixels making up the detail work to help preserve line integrity (make sense?). And watch out for banding!