AuthorTopic: Need help with LoFi sprites  (Read 4993 times)

Offline Wryer

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Need help with LoFi sprites

on: April 08, 2011, 01:56:16 pm
I need help correcting this, I want to make this like a side scrolling game with a small top down effect but I seem not be able to fix the image.
This is an example.


Please post solutions or tips.

Here's a pic of a current map but I wish to change it to above.

« Last Edit: April 08, 2011, 02:08:37 pm by Wryer »

Offline yrizoud

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Re: Need help with LoFi sprites

Reply #1 on: April 08, 2011, 06:33:53 pm
See how they did for the Sword of Fargoal remake:

(Source: allegro.cc)

edit: another example, this one with regular square tiles :
http://www.kotaku.com.au/2008/05/the_wutang_clan_returns_unofficially_with_the_sewer_goblet-2/

It seems you'd rather make the "sides" of a block clearly of the same material/texture, and having the vertical sides darker appears to be the norm, hinting at a lightsource that is "above" the screen.
« Last Edit: April 08, 2011, 06:49:59 pm by yrizoud »

Offline Wryer

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Re: Need help with LoFi sprites

Reply #2 on: April 08, 2011, 08:15:39 pm
I can make that but that's now what I am looking for. I am planning on a sidescrolling view but in a little higher view.

Offline trough

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Re: Need help with LoFi sprites

Reply #3 on: April 08, 2011, 11:11:30 pm
Here's some options:
Code: [Select]
Straight:
   _____
  |     |
__|     |__


Slightly Above:
   _____
  |_____|
__|     |__
__|     |__


Slightly to the Side:

   _______
  | |     |
__|_|     |___


Slightly Above and to the Side:
    ______
   |\ ____\
___| |     |_
  __\|     |___


I don't know if that's what you meant? Your last post seemed to be a bit vague...

Offline pistachio

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Re: Need help with LoFi sprites

Reply #4 on: April 09, 2011, 12:08:08 am
Lo-fi? I like Lo-fi.

Mostly what you need, graphically, it seems, is palette adjustments--example, the rock tiles look as if they need more contrast, not to mention, the grass. Also, on larger tiles such as ground tiles don't be afraid to start using clusters rather than individual pixels to define shapes. Right now everything seems like noise, like the grass and rock tiles. Big no-no.

Unless your primary goal is to make it look like it's being viewed from above. Still you might want to take this into consideration.

Offline Wryer

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Re: Need help with LoFi sprites

Reply #5 on: April 09, 2011, 07:56:00 am
The options you suggested to me would make my game look oddworld similar to pokemon.

I want it to be like this:

Offline Jake

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Re: Need help with LoFi sprites

Reply #6 on: April 11, 2011, 02:35:24 pm
Here are three mockups that might help you:

Sideview


Sideview with minor perspective


Low angle


Also, this is Oryx' lofi tileset. http://forums.tigsource.com/index.php?topic=8970.0

Offline Wryer

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Re: Need help with LoFi sprites

Reply #7 on: April 11, 2011, 06:56:59 pm
The low angle picture looks good.
Thanks.