AuthorTopic: [WIP] night scene mockup  (Read 6526 times)

Offline trough

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Re: [WIP] night scene mockup

Reply #10 on: April 05, 2011, 11:50:07 pm
I worked for a while on this. I broke the perspective a little bit, I think it's much less stiff now and seems more natural. I also gave the doors a slightly more cartoony look, it looks better in my opinion. I should break this into 32x32 tiles which shouldnt be too difficult, I was a bit careless but I didnt completely forget about it so it's quite doable. Now it looks good enough to me, let's see tomorrow when I come back to it. next up would be an enemy and an interface.

edit: forgot to add the image, lol



I think the columns looked best in this version. Now they seem to have lost their perspective. I hate to say it, but I don't think Helm's edit was an improvement  :-X as it also seems to have incorrect perspective at the top of the column?

Offline edu1337

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Re: [WIP] night scene mockup

Reply #11 on: April 06, 2011, 01:04:19 am
the thing is, having the columns in another perspective might look distorted, but its a way of breaking the monotony a little bit. it looked too stiff in my opinion