AuthorTopic: Cavestory inspired tiles  (Read 8324 times)

Offline HughSpectrum

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Re: Cavestory inspired tiles

Reply #10 on: April 01, 2011, 03:01:05 am
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The issues with the grass is possibly just another problem with contrast, and the shades I have not doing their job. I could possibly add a dark shade in there, so I'll look into giving the grass more depth.
What I meant was that the grass was the only thing making the lighter platforms read as platforms, meaning that they're fine.  It's the rocks themselves that don't disconnect from the background very well.

Offline Decroded

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Re: Cavestory inspired tiles

Reply #11 on: April 01, 2011, 11:38:51 am
I think it looks cool man :-)
I say stick with the Cave Story theme for a while, do up a background tile in the same/similar colours and see where it goes form there.
You can always do other tilesets in other styles later.
I agree with the comment about the scale of the background conflicting with its depth so be interesting to see what you come up with.

Offline Helm

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Re: Cavestory inspired tiles

Reply #12 on: April 03, 2011, 01:28:53 pm


More darkness, instant cave!

Offline big brother

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Re: Cavestory inspired tiles

Reply #13 on: April 05, 2011, 08:48:00 am
Are you trying to reinterpret the original? If so, I like the darkness. Playfield tiles could be a bit darker, too.

In the game, the tileset was used for "friendly" villages, so I guess he kept the colors light so it'd be cheerier.