AuthorTopic: running animation + still  (Read 7657 times)

Offline JWW

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running animation + still

on: April 27, 2006, 05:44:46 pm
main character still frame and run cycle for a game project.  Let me know what you guys think. ;)
still

running

Offline Dhaos

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Re: running animation + still

Reply #1 on: April 28, 2006, 10:37:37 am
The run is pretty good, but why does is background arm go further back (< way) than his foreground arm? The sprite could also use some contrast, its a tad bit dark, though if you used near-black invironments it probably wouldn't be too much of a problem.

Offline vedsten

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Re: running animation + still

Reply #2 on: April 28, 2006, 10:49:18 am
Pretty cool

issues: (i second dhaos comments on the arm/contrast), the vertical movement of the head is a bit strange, the head upper body moves from SW(southwest) to NE, imo it would be better to reduce it to just S/N, also, a bit of hair movement would spice it up alot.

Offline JWW

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Re: running animation + still

Reply #3 on: April 29, 2006, 02:18:28 am
thanks for the critiques, i really appreciate them.

i increased the contrast, fixed the back arm frame, and fixed the bounce so it's just up and down.




better?
« Last Edit: April 29, 2006, 02:20:10 am by JWW »

Offline Xion

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Re: running animation + still

Reply #4 on: April 29, 2006, 04:10:25 am
Yeah, better.

Offline JWW

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Re: running animation + still

Reply #5 on: April 29, 2006, 04:20:21 am
thanks xion, im still gonna add more contrast i think, but tomorrow. gotta hit the hay.

Offline vedsten

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Re: running animation + still

Reply #6 on: April 29, 2006, 10:05:43 am
Yeah i think it helped, also, you might wanna go for less highlights, or might even darken the distant arm and leg, it would make the animation less cluttered and decrease the contrast issues.
« Last Edit: April 29, 2006, 05:31:00 pm by vedsten »

Offline JWW

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Re: running animation + still

Reply #7 on: April 29, 2006, 09:04:54 pm
thanks for the critiques =)

update:
running:

still:

new stuff:

better?
thanks again for all the feedback.

Offline vedsten

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Re: running animation + still

Reply #8 on: April 29, 2006, 09:10:19 pm
can you post one w. transp / white bg ?, defenitly improved, but even bigger contrast wouldn't hurt, also, still think the distant arm leg should be darker and with less shades (+ the hair movement, though i know it's a bitch ^^)

Offline JWW

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Re: running animation + still

Reply #9 on: April 29, 2006, 09:28:05 pm
here ya go