AuthorTopic: GR#048 - Cyberpunkish RPG Tiles  (Read 21679 times)

Offline Dusty

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Re: Making some RPG tiles.

Reply #10 on: April 02, 2011, 06:24:15 pm
Hmm, are you limited with the amount of tiles you have? Having a few more tiles to show the light fading off could be beneficial, I think:

Offline Perihelion

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Re: Making some RPG tiles.

Reply #11 on: April 02, 2011, 10:16:48 pm
@Decroded: I know; that was actually a screenshot. I was testing it out to see how easy it was to map with. I resized it this time.

@Corinthian Baby: I see what you mean. I've made some palette adjustments and did a ton of cleanup. Hope it looks better now! I like the idea of the shadow, but I may want to use this wall tile with other floor tiles. I'll make some shadow variations when I'm done with everything else.

@Dusty: Wow, your lighting looks SO much better than what I did. Thanks; that was a big help! I like what you did with subsequent blocks being lit too, but I think it might be too annoying to tile with. I'll look into it when I've got everything else straightened out.

@Jad: Is this better?


Uh, I think that gray fading light color might be too purple. I'll keep messing with it. I think the floor palette is also not still right, so I'll mess with that more too. Also, as a note, if the character's skin looks too whitish, she's an albino.

Thanks for the feedback, everyone!
« Last Edit: April 03, 2011, 12:08:18 am by Perihelion »

Offline AlexxShadenk777

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Re: Making some RPG tiles.

Reply #12 on: April 03, 2011, 10:57:23 am
Man, that's very nearly professional work right there, I especially love the colors, which make the general design of the room all the more appealing. The other members have got you covered, so keep it up.

Offline Helm

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Re: Making some RPG tiles.

Reply #13 on: April 03, 2011, 11:40:59 am
I think you have contrast problems!

Offline Perihelion

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Re: Making some RPG tiles.

Reply #14 on: April 03, 2011, 08:47:49 pm
Oh wow, Helm, you're totally right! My stuff always has way too little contrast on the first pass for some reason. Is this better? I changed the floor tile too.



The sprite's eyes are supposed to be red glasses, btw. Also, this is designed for viewing at 200%.
« Last Edit: April 03, 2011, 08:52:16 pm by Perihelion »

Offline Mathias

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Re: Making some RPG tiles.

Reply #15 on: April 03, 2011, 09:08:31 pm
Yep, much better. Though, I think the dark bg blue ought to be desaturated a bit.

Offline AlexxShadenk777

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Re: Making some RPG tiles.

Reply #16 on: April 04, 2011, 01:24:02 am
Ehh, I liked it better with less contrast. It gives the room a hazy look that fluorescent blue lights should make in that kind of area... and that flat dark blue background just looks out of place. Now the whole room looks a bit less special.

Offline Perihelion

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Re: Making some RPG tiles.

Reply #17 on: April 04, 2011, 07:24:55 am
Thanks for the feedback, but I prefer it with more contrast.

Also, update!



Might redo the doorway pipes. They need a shadow anyway. And the figure in the tank is much smaller than the sprite. And I forgot lighting around the tank. Hmmm.
« Last Edit: April 04, 2011, 07:34:15 am by Perihelion »

Offline Mathias

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Re: Making some RPG tiles.

Reply #18 on: April 04, 2011, 06:14:28 pm
That's a figure in the tank? Just looks like cracks in the glass. Lighting highlights on those 4 large pipes flanking the figure tank should probably only be at the very crests or troughs of the arcing bends, unless the light green are not highlights.

Offline ZargonX

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Re: Making some RPG tiles.

Reply #19 on: April 04, 2011, 06:47:18 pm
I also thought that those were cracks in the glass as opposed to a silhouetted figure.

It also looks like the pipes don't quite attach to the floor at the proper angle at some ends. Might want to consider re-aligning the endpoints to be more in line with the overall perspective.