might be a bit outdated relative to your latest version

, I can see what you are trying to do with a retro palette, but I think you've already deviated enough and to decent effect that you shouldn't stick too strictly to it, I think the cool grass isn't the best, zelda had a very warm palette, and with the autumn trees it is the most obvious and jarring in my opinion, took the liberty of doing some colour adjustments to show you what I'd suggest, and it doesn't change the mood just make it warmer which might even reinforce the mood you intend.

the light tones having low saturation looks a bit dull, suggestion, also attempted to make your Nes/Nes-like base palette more distinct and optimized (main reason I uploaded 2 versions was the colour count due to your lighting decreasing the subtlety and accuracy of the gif (limited to 256 colour)
here is a real quick adjustment and a
png and the parapets/ramparts seem a bit too thin
looks quite decent overall, gameplay looks solid too, new character update is a definite improvement and has a more distinct style, the legs look too dark and hard to distinguish at glance,
some suggestions on possible ways of making the legs work better

how close to release is the game btw?