Hey all,
Sorry I haven't posted any sprite sheets yet but I thought I'd post a new mock up that I've been working on. Right now we're trying to get the first dungeon completed for our DreamBuildPlay demo. This is a screen of the outside of the fire dungeon. Again, these sprites are intended to be viewed at 400% magnification. The img below is at 200%. Let me know what you think!
The enemies on screen are
:: Lava man :: These guys will leave behind a trail of lava that the player cannot cross, inside the dungeon we plan to use these guys to create moving maze puzzles. They will not be killable until the water spell is unlocked. When hit with a water spell they will turn into black Basalt statues (like the one in the middle of the two Lava creatures). The basalt statues can then be pushed around like push blocks, and placed over depressable buttons to unlock doors/trigger events.
:: Devil Imp :: These guys are sort of the default enemy of the fire level. When the player is in line of sight they will perform a dash attack or fire a fireball at the player. These guys pay no attention to the collision grid and can fly / hover where they please.
:: Living Skull :: The living skull is another unkillable creature. To be destroyed they must be knocked into lava.
:: Flame Creature :: When struck by the player sword the flame goes out and it's coal is left behind, the coal must be knocked into the lava to destroy the flame creature. After 3-4 sec pass the coal reignites and the Flame creature springs back into life.
:: Fire Serpent :: I only want them to be able to attack downwards and be triggered by trip tiles. Ex. Player is walking up a path and hits the trigger tile - the fire serpent explodes from the lava and starts spewing fireballs at the player - after the player is out of the dragons radius it returns to the lava.

Thanks,
Rob