AuthorTopic: Help with Tileset / Scenery [C+C]  (Read 15764 times)

Offline TheShard1994

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Re: Help with Tileset / Scenery [C+C]

Reply #30 on: April 18, 2011, 10:42:15 am
I'll try something with the environment ^^

But please, some help with the tree leaves? I'm stuck with the project now :(

Offline PypeBros

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Re: Help with Tileset / Scenery [C+C]

Reply #31 on: April 18, 2011, 12:32:55 pm
But please, some help with the tree leaves? I'm stuck with the project now :(
Well, right now, I could point you at some Minish cap or NSMB trees for some references, not mentionning the comparison of techniques available on these boards. I previously gathered a few of them on my blog. However, if you set the scene during a starfull night, you might as well just drop the colors together and go for a dark silouhetto of the tree. You wouldn't see browns, grey and greens like that at the time suggested by your background.

Offline TheShard1994

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Re: Help with Tileset / Scenery [C+C]

Reply #32 on: April 19, 2011, 04:57:16 pm
I tried the leaves, but they still didn't work out. Will try again (pc crashed when i wanted to save.. >.<)

However, I got a style comparison on the environment:



I think the one without outlines looks blurry ? :/

Offline PypeBros

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Re: Help with Tileset / Scenery [C+C]

Reply #33 on: April 19, 2011, 07:38:29 pm
I think the one without outlines looks blurry ? :/
Not blurry: faded out. That's because pure black "burns" all the colours it touches. If that was on the layer on which the action happens, you'd now have to compensate with some stronger hue shift, darker shadows (move the shadow of the mushrooms towards the blue/purple, for instance) and some warmer highlight spots. But this isn't the main layer, so I bet you don't want to distract the player.

Offline TheShard1994

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Re: Help with Tileset / Scenery [C+C]

Reply #34 on: April 19, 2011, 07:51:50 pm
So the main layer can have black outlines (or atleast a darker outline), and the other layers are better when faded out ?

Offline TheShard1994

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Re: Help with Tileset / Scenery [C+C]

Reply #35 on: April 20, 2011, 05:36:35 pm



Soo... heh... I think I owe you guys an apology for not listening about removing the black outlines  :-X
It does look way better, thank you :)

Offline Sinistral Erim

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Re: Help with Tileset / Scenery [C+C]

Reply #36 on: April 20, 2011, 10:55:16 pm
Currently, it strikes as as if everything was huge, but somehow all the textures were tiny and did not belong to the object they are applied over; example: the hay roof should have larger patches of visible hay instead of that small stick texture.

Offline PypeBros

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Re: Help with Tileset / Scenery [C+C]

Reply #37 on: April 21, 2011, 06:53:28 pm
I'll try something with the environment ^^

But please, some help with the tree leaves? I'm stuck with the project now :(

Unless your tree is some interactive foreground object, I'd suggest you get a look at http://www.lamemoiredupad.net/wp-content/img/tests/incantation/incantation-man-03-big.png and try to follow that technique. That's not the best, but it should be easier to start with.

Offline TheShard1994

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Re: Help with Tileset / Scenery [C+C]

Reply #38 on: April 22, 2011, 07:32:19 pm
I love this new style of trees I have now:

Offline Greger

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Re: Help with Tileset / Scenery [C+C]

Reply #39 on: April 22, 2011, 07:36:42 pm
The leaves looks like they're ASCII and I like it a lot, adds a lot to the surreal feeling :) Still hating the anatomy of your character however, the arms are almost as long as the character himself :v