AuthorTopic: RPG Spriteset Char  (Read 7600 times)

Offline metachaos

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RPG Spriteset Char

on: March 09, 2011, 05:21:14 pm
Hi  everybody,

I'am actually working on a RPG game dev for PSP and i'd like to show you basics animation of the main char :




movement animations are 4 to 8 frames depending on the type of animation.

I already did 8 direction walking animation + standing animation (kinda like sonic 1)  and would like to know if someone could land me a hand to make the running animation as i'am getting short on time and skill.

Any advice would be great from you guyz :)  

(i'am a foreigner that's why i'am speaking bad english)



EDIT :

Adding a screenshot, this is actually in game footage of an older version




Sprite are resized depending on the depth, and i'am creating the background in precalculated 3D.



The alpha version which can be run on a CFW psp contains :

- 8 directions movement
- Standing animation which start after 1 sec
- Saving and Loading via PSP datasaving system (only position of the main char is save/loaded)
- 1 animated npc who can talk with you with a chatbox system near from xenogears' one
- 1 bgm looping
- lightning effects (white spots)
- Dynamic sprite resizing system depending on Depth
- 2 available location

i'am working on the main menu (something like Final fantasy ones)

and could will start battle system after that.


My goal isn't to make an entire game by myself, i just want to build a playable RPG Demo with good graphics, nice storyline (which is actually wrote down 42 pages script + background) and good overall feeling to share with PSP homebrew community and eventually make the whole game if i manage to gather enough people to do it.

If you're interested in giving advice, ponctual or permanent help on this project, you're welcome !  :D
« Last Edit: March 09, 2011, 06:24:04 pm by metachaos »
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Offline adamisgr8

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Re: RPG Spriteset Char

Reply #1 on: March 09, 2011, 07:20:58 pm
Maybe making the hair bob up and down would create your character a bit more dynamical. Just make it more dynamical and it will own! Sorry about not providing so much info, I hope that somebody will offer something greater.

Still hope I helped =D
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Offline metachaos

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Re: RPG Spriteset Char

Reply #2 on: March 09, 2011, 07:32:24 pm
Thank you, that's the kind of advice i need because when you do animations, there's so much to do that i don't think about those kind of details which bring life to the sprite  :blind:
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Offline pistachio

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Re: RPG Spriteset Char

Reply #3 on: March 10, 2011, 01:15:40 am
Honestly I have to say the sprite and background totally don't match. I'd expect the sprite to pair up better with something colorful and vibrant, not something so dark. At least adjust the sprite's palette...

Offline metachaos

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Re: RPG Spriteset Char

Reply #4 on: March 10, 2011, 11:31:38 am
You're actually true, and that's due to the fact that i havn't done the sprite shading system yet.

I want to be able to dynamically change the sprites' tones so that while the chars are exposed to light, it interacts with them in the right way.

There is also some shadowing that need to be done so that the char melt with the background.

Thanks for the advice :)
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Offline metachaos

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Re: RPG Spriteset Char

Reply #5 on: March 10, 2011, 12:37:09 pm
I finally started the running animation myself,

any advice would be cool.





focusing on the legs for now
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Offline metachaos

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Re: RPG Spriteset Char

Reply #6 on: March 10, 2011, 01:28:59 pm
Modified some elements on the legs like the background knee which was too much rised on the second frame.


I started sketching quickly arms :



EDIT : after some minor changes i made a gif.




 lot of things must be fixed like arms size.   The harder part is for me to represent anatomic stuffs like shoulders getting up and down while running, background arms being smaller than the foreground one.

I also made a mistake that i corrected : when you run on the spot before a mirror  :crazy: you can see that whenever your left leg get up, the opposite arm get up with it and i think that's an important balance part.

i would like to rotate the chest a few but i can't manage to do it properly because i lack of shading skills.
« Last Edit: March 10, 2011, 04:42:36 pm by metachaos »
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Offline metachaos

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Re: RPG Spriteset Char

Reply #7 on: March 11, 2011, 09:57:46 am


added the arms C&C would be cool so i know what isn't good.

Thanks
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Offline Greger

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Re: RPG Spriteset Char

Reply #8 on: March 11, 2011, 12:35:29 pm


added the arms C&C would be cool so i know what isn't good.

Thanks

You need to add more frames, and make sure that the body moves a lot more. There is no movement in the body whatsoever, the only thing that changes is the arms and the legs.

Here, take a look at this ;


You'll see how the movement of the feet, leg and the whole body changes for each frame. If you want a smooth animation you want to have at least the part where the character takes the first 'leap', one where he is mid-air and one where he is about to land with his feet at a slight angle.
Four frames isn't going to do you any good if you want it to look smooth and natural, I'd say you need at least 8 frames of just running to make it smooth.

Offline metachaos

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Re: RPG Spriteset Char

Reply #9 on: March 11, 2011, 12:45:58 pm
I agree with you but due to memory restriction, as this is a game sprite, i can't afford to have more than 4 frames per animation. That's why i came here in the first place, to get advice about making a correct animation with a few frames.

If you should take only 4 frames from the pictures you showed me, which ones would it be ?
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