AuthorTopic: [WIP] kick and punch animation  (Read 11368 times)

Offline Greger

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Re: [WIP] kick and punch animation

Reply #20 on: March 12, 2011, 12:57:50 pm
Still WIP:

Tips?

You have to make the punch more straight, and give it more of an oomph. Stand up and hit the air. Make sure you really try to hit hard. At first your fist goes sort of slow, it's because you are powering up. Then when you're halfway through the whole weight of your body is in the punch and it goes a lot faster. This can be done by first moving the pixels of his arm a few pixels (say 3-4 pixels) and when you're halfway through you make the arm go 6-7 pixels. This will give you the illusion of a harder hit. :) Obviously you don't have to take 3-4 pixels but the general theory still stands.

Offline toaster

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Re: [WIP] kick and punch animation

Reply #21 on: March 12, 2011, 01:42:22 pm
I think that's a great tip greger. I put in an extra frame to slow down the first part of the animation:

The result isn't as good as possible, but still better than before?
« Last Edit: March 12, 2011, 03:58:37 pm by toaster »

Offline adamisgr8

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Re: [WIP] kick and punch animation

Reply #22 on: March 12, 2011, 08:10:21 pm
Onwards and upwards toaster!
I do karate and would love to see a yoku geri. (Sidekick) Is thiss all for a game? Or for practice?

EDIT: I meant yoko geri. =D
« Last Edit: March 12, 2011, 09:27:13 pm by adamisgr8 »
+1

Offline toaster

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Re: [WIP] kick and punch animation

Reply #23 on: March 12, 2011, 09:22:37 pm
Both! ;D
I'll see a youtube video of a yoku geri and maybe make an animation of it tomorrow.

Offline toaster

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Re: [WIP] kick and punch animation

Reply #24 on: March 13, 2011, 11:12:13 am
Not a yoko geri... Sorry.
But it's a yoko geri kekomi:
http://www.youtube.com/watch?v=_Mudiww3A9c

WIP ::)

Edit:
I put in an extra frame:
« Last Edit: March 13, 2011, 12:04:21 pm by toaster »

Offline toaster

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Re: [WIP] kick and punch animation

Reply #25 on: March 13, 2011, 04:51:34 pm
third punch with legs:

I added legs and removed one frame to give it more power. I think the legs could be better. Tips to improve them?

Offline setz

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Re: [WIP] kick and punch animation

Reply #26 on: March 13, 2011, 06:36:11 pm
Right now, the legs are giving off this really strange optical illusion: the back leg seems to dissapear, and another leg seems to come out of nowhere infront.

Offline adamisgr8

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Re: [WIP] kick and punch animation

Reply #27 on: March 13, 2011, 07:23:27 pm
Right now, the legs are giving off this really strange optical illusion: the back leg seems to dissapear, and another leg seems to come out of nowhere infront.



The opposite for me! Well done on the side kick :D
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Offline JonasO

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Re: [WIP] kick and punch animation

Reply #28 on: June 09, 2012, 12:25:05 pm
Sorry for necromancing...
In the kick, have you tried removing the "leg back" frame?
I think you should try and use that frame either for staying longer full stretched out, or for the turning movement - the abrupt turning looks somewhat strange, especially since the silhouette of the fighter doesn't change in that one frame...