First of all I want to say thank you to everyone that gave me serious crits, but more thank that saying, the fact that I'm going to deviate from my original construction for the art (which means I was defeated by argumentation!) says more about the quality of the critique recieved here than words do. I understand that there's not a lot of technical critique to give me most of the time, so this thread is mostly style and intention critique and I'm find with that. I agree with some, begrudgingly accept others, and disagree with others, as is usually the case and this is good.
Now that i look at it again, the surrounding grey shades of the reds in the collar and in the cheek skin do make these reds appear of different values.
This is the desired effect.
I would rally for moar colour though. I mean, you've got plenty color, but bring out the individual colors just to the point the palette doesn't collapse from it. It'd make the desat. colors slightly more interesting than in its current slightly-more-interesting-than-gray state.
As with the other color crit, I'll try marginally more saturation but don't forget the pure dark fullsat red is covering this end more... maybe I can make it work. It's true that most of the hueshift tricks work because colours don't have a lot of saturation, but it's a bigger challenge to liven it up and still shift it like a madman, so that's something to try.
Please note that, if i thought you needed gushing praise this piece earns it in full amount, but my understanding is that you value critique more than anything, and im sure a piece as good as this will earn more than enough praise to float any man's ego. so with that being said, here's my critique.
No, I'll enjoy the praise when this is done. What I need is critique like what you gave me, so thank you.
perhaps you could explain why you chose the hues you did?
Sure it's not a big theory. Representing every part of the colorwheel. This all comes back to when I did a CG portrait based on photo reference and realized that there's BLUES and GREENS and YELLOWS on a simple ambient-lit face, due to a lot of complicated color effects. Looking at Cyclone art and the like I've decided to try to represent lots of subtle or harsh hue shifts in small spaces, with a lowpoly-to-dithering approach I first developed on 'masters of nebular frost' and I've done a few pieces using the same theory as this which you might have seen. This isn't any more or less random than the rest of my hueshifted stuff. This may be quite more in the eye of the beholder than it has to do with me. Consider if this was the first hue-shift piece you saw by me, and tell me if you'd still consider the color selection inferior to the rest.
Due to a lot of critique concerning the eyes, I've decided to give him whites for the eyes and generally make that part much more intense and vivid. I was trying to get away with the simple approach because doing eyes is difficult! I guess no such shortcuts.
Ptoing: breaking up the line is not a good idea for lightning effects. They're not tree-brances.
Almost done. Time for the extra nitpicky wave of critique before this is finalized.